update to 2021/1/1 only last enermy control to fix

This commit is contained in:
2021-01-01 20:59:42 +08:00
parent 861fb88001
commit 38350c37bb
42 changed files with 1781 additions and 1049 deletions
+165 -18
View File
@@ -41,17 +41,23 @@ wire item_addtime;
wire item_test;
wire [ 10: 0 ] vgaH, vgaV;
wire [ 11: 0 ] VGAData;
wire [ 11: 0 ] tankData;
wire [ 11: 0 ] backgroundData;
wire [ 1 : 0 ] player1_tank_dir, player2_tank_dir;
wire [ 1: 0 ] enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir;
wire [ 10: 0 ] player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V;
wire [ 11: 0 ] player1_bullet_data;
wire [ 10: 0 ] enermy1_tank_H, enermy1_tank_V, enermy2_tank_H, enermy2_tank_V, enermy3_tank_H, enermy3_tank_V, enermy4_tank_H, enermy4_tank_V;
wire [ 11: 0 ] player1_bullet_data, player2_bullet_data;
wire [ 11: 0 ] enermy1_bullet_data, enermy2_bullet_data, enermy3_bullet_data, enermy4_bullet_data;
wire [ 11: 0 ] player1_tank_data, player2_tank_data;
wire [ 11: 0 ] enermy1_tank_data, enermy2_tank_data, enermy3_tank_data, enermy4_tank_data;
wire [ 2: 0 ] player1_tank_dir_feedback, player2_tank_dir_feedback;
wire [ 2: 0 ] enermy1_tank_dir_feedback, enermy2_tank_dir_feedback, enermy3_tank_dir_feedback, enermy4_tank_dir_feedback;
wire player1_tank_en, player2_tank_en;
wire player1_tank_en_feedback, player2_tank_en_feedback;
wire enermy1_tank_en, enermy2_tank_en, enermy3_tank_en, enermy4_tank_en;
wire enermy1_tank_en_feedback, enermy2_tank_en_feedback, enermy3_tank_en_feedback, enermy4_tank_en_feedback;
wire [ 2: 0 ] player1_tank_moving_direction, player2_tank_moving_direction;
wire [ 2: 0 ] enermy1_tank_moving_direction, enermy2_tank_moving_direction, enermy3_tank_moving_direction, enermy4_tank_moving_direction;
wire reset_n;
wire gameover_classic, gameover_infinity; //stop the game signal
@@ -69,8 +75,8 @@ wire enable_reward;
wire [ 3: 0 ] scorea1, scoreb1;
wire [ 3: 0 ] scorea2, scoreb2;
wire [ 3: 0 ] scorea3, scoreb3;
wire [ 3: 0 ] scorea4, scoreb4;
wire [ 3: 0 ] scorec1, scorec2;
wire [ 3: 0 ] scored1, scored2;
wire [ 3: 0 ] player1_HP, player2_HP;
wire [ 15: 0 ] LED_classic, LED_infinity;
@@ -100,7 +106,7 @@ game_mode u_game_mode(
.clk( clk ),
.btn_confirm( BTNC ),
.btn_mode_sel( SW[ 0 ] ),
.btn_return( BTNU ), //the under button is used for return to the game
.btn_return( BTNU ), //the under button is used for return to the game
.gameover_classic( gameover_classic ),
.gameover_infinity( gameover_infinity ),
.enable_shell1( enable_enermy1_bullet ),
@@ -181,7 +187,7 @@ game_logic_infinity u_game_logic_infinity(
vga_driver u_vga_driver(
.clk_vga( clk_VGA ),
.rst_n( 1'b1 ),
.vga_en( 1'b1 ),
.vga_en( ),
.HSync( Hsync ),
.VSync( Vsync ),
.vgaRed( VGARed ),
@@ -207,6 +213,19 @@ vga_data_selector u_vga_data_selector(
.in2( player1_tank_data ),
.in3( player1_bullet_data ),
.in4( player2_tank_data ),
.in5( player2_bullet_data ),
.in6( enermy1_tank_data ),
.in7( enermy2_tank_data ),
.in8( enermy3_tank_data ),
.in9( enermy4_tank_data ),
.in10(),
.in11(),
.in12(),
.in13(),
.in14(),
.in15(),
.in16(),
.in17(),
.out( VGAData )
);
@@ -214,6 +233,8 @@ tank_display u_tank1_display(
.clk( clk ),
.tankDir( player1_tank_dir ),
.tank_destroyed( ~player1_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( player1_tank_H ),
@@ -225,12 +246,63 @@ tank_display u_tank2_display(
.clk( clk ),
.tankDir( player2_tank_dir ),
.tank_destroyed( ~player2_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( player2_tank_H ),
.tankV( player2_tank_V ),
.tankData( player2_tank_data )
);
tank_display enermy1_tank_display(
.clk( clk ),
.tankDir( enermy1_tank_dir ),
.tank_destroyed( ~enermy1_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( enermy1_tank_H ),
.tankV( enermy1_tank_V ),
.tankData( enermy1_tank_data )
);
tank_display enermy2_tank_display(
.clk( clk ),
.tankDir( enermy2_tank_dir ),
.tank_destroyed( ~enermy2_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( enermy2_tank_H ),
.tankV( enermy2_tank_V ),
.tankData( enermy2_tank_data )
);
tank_display enermy3_tank_display(
.clk( clk ),
.tankDir( enermy3_tank_dir ),
.tank_destroyed( ~enermy3_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( enermy3_tank_H ),
.tankV( enermy3_tank_V ),
.tankData( enermy3_tank_data )
);
tank_display enermy4_tank_display(
.clk( clk ),
.tankDir( enermy4_tank_dir ),
.tank_destroyed( ~enermy4_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.vgaH( vgaH ),
.vgaV( vgaV ),
.tankH( enermy4_tank_H ),
.tankV( enermy4_tank_V ),
.tankData( enermy4_tank_data )
);
tank_move player1_tank_move(
clk, reset_n, 1,
@@ -246,6 +318,32 @@ tank_move player2_tank_move(
player2_tank_H, player2_tank_V, player2_tank_moving_direction
);
tank_move enermy1_tank_move(
clk, reset_n, 1,
0, 0,
enermy1_tank_dir, enermy1_tank_en, enermy1_tank_move_en, enermy1_moving,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_moving_direction
);
tank_move enermy2_tank_move(
clk, reset_n, 1,
540, 0,
enermy2_tank_dir, enermy2_tank_en, enermy2_tank_move_en, enermy2_moving,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_moving_direction
);
tank_move enermy3_tank_move(
clk, reset_n, 1,
0, 350,
enermy3_tank_dir, enermy3_tank_en, enermy3_tank_move_en, enermy3_moving,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_moving_direction
);
tank_move enermy4_tank_move(
clk, reset_n, 1,
540, 350,
enermy4_tank_dir, enermy4_tank_en, enermy4_tank_move_en, enermy4_moving,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_moving_direction
);
control u_control(
.clk( clk ),
@@ -260,24 +358,47 @@ control u_control(
wire player1_bullet_en_feedback, player2_bullet_en_feedback;
wire player1_bullet_en, player2_bullet_en;
wire [ 10: 0 ] player1_bullet_H, player1_bullet_V;
wire [ 2: 0 ] player1_bullet_dir;
wire enermy1_bullet_en_feedback, enermy2_bullet_en_feedback, enermy3_bullet_en_feedback, enermy4_bullet_en_feedback;
wire enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en;
wire [ 10: 0 ] player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V;
wire [ 10: 0 ] enermy1_bullet_H, enermy1_bullet_V, enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V, enermy4_bullet_H, enermy4_bullet_V;
wire [ 2: 0 ] player1_bullet_dir, player2_bullet_dir;
wire [ 2: 0 ] enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir;
wire player1_revive, player2_revive;
assign player1_revive = 0;
assign player2_revive = 0;
wire enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive;
wire player1_scored, player2_scored;
control_signals u_control_signals(
clk, rst_n,
clk, reset_n,
player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V,
enermy1_bullet_H, enermy1_bullet_V,
enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V,
enermy4_bullet_H, enermy4_bullet_V,
player1_bullet_dir, player2_bullet_dir,
enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir,
player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V,
enermy1_tank_H, enermy1_tank_V,
enermy2_tank_H, enermy2_tank_V,
enermy3_tank_H, enermy3_tank_V,
enermy4_tank_H, enermy4_tank_V,
// player1_tank_en, player2_tank_en,
player1_moving, player2_moving,
enermy1_moving, enermy2_moving, enermy3_moving, enermy4_moving,
player1_tank_dir, player2_tank_dir,
enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir,
player1_revive, player2_revive,
enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive,
player1_tank_en, player2_tank_en,
enermy1_tank_en, enermy2_tank_en, enermy3_tank_en, enermy4_tank_en,
player1_tank_move_en, player2_tank_move_en,
player1_bullet_en, player2_bullet_en
enermy1_tank_move_en, enermy2_tank_move_en, enermy3_tank_move_en, enermy4_tank_move_en,
player1_bullet_en, player2_bullet_en,
enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en, player1_scored, player2_scored
// scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2
);
@@ -286,7 +407,7 @@ bullet_control bullet_player1(
.reset_n( 1 ),
.tank_H( player1_tank_H ),
.tank_V( player1_tank_V ),
// .tank_en(player1_tank_en),
.tank_en( player1_tank_en ),
.tank_dir( player1_tank_dir ),
.tank_fire( player1_fire ),
.vgaV( vgaV ),
@@ -298,9 +419,34 @@ bullet_control bullet_player1(
.bullet_V_feedback( player1_bullet_V ),
.bullet_direction( player1_bullet_dir )
);
bullet_control bullet_player2(
.clk( clk ),
.reset_n( 1 ),
.tank_H( player2_tank_H ),
.tank_V( player2_tank_V ),
.tank_en( player2_tank_en ),
.tank_dir( player2_tank_dir ),
.tank_fire( player2_fire ),
.vgaV( vgaV ),
.vgaH( vgaH ),
.start( 1 ),
.ready( player2_bullet_en ),
.bulletData( player2_bullet_data ),
.bullet_H_feedback( player2_bullet_H ),
.bullet_V_feedback( player2_bullet_V ),
.bullet_direction( player2_bullet_dir )
);
cal_score u_cal_score(
clk, reset_n, enermy1_tank_en, enermy2_tank_en, enermy3_tank_en, enermy4_tank_en,
player1_scored, player2_scored, scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2
);
tank_generate u_tank_generate(
clk_4Hz, player1_tank_en, player2_tank_en,
enermy1_tank_en, enermy2_tank_en, enermy3_tank_en, enermy4_tank_en,
player1_revive, player2_revive, enermy1_revive, enermy2_revive,
enermy3_revive, enermy4_revive
);
assign item_faster = 0;
assign item_addtime = 0;
assign item_invincible = 0;
@@ -334,12 +480,13 @@ SegAndLed u_SegAndLed(
.score_classic( score_classic ),
.score_infinity( score_infinity ),
.timer( timer ),
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
.enable_game_classic( enable_game_classic ),
.enable_game_infinity( enable_game_infinity ),
.player1_tank_en( player1_tank_en ),
.player2_tank_en( player2_tank_en ),
.AN( AN ),
.Segment( SEGMENT1 ),
.LED( LED )
);
endmodule