update to 2021/1/1 only last enermy control to fix

This commit is contained in:
2021-01-01 20:59:42 +08:00
parent 861fb88001
commit 38350c37bb
42 changed files with 1781 additions and 1049 deletions
+486 -60
View File
@@ -1,30 +1,65 @@
`timescale 1ns / 1ps
module control_signals(
clk, reset_n,
player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V,
player1_bullet_dir, player2_bullet_dir,
player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V,
// player1_tank_en, player2_tank_en,
player1_moving, player2_moving,
player1_tank_dir, player2_tank_dir,
player1_revive, player2_revive,
player1_tank_en_feedback, player2_tank_en_feedback,
player1_tank_move_en, player2_tank_move_en,
player1_bullet_en, player2_bullet_en
);
clk, reset_n,
player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V,
enermy1_bullet_H, enermy1_bullet_V,
enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V,
enermy4_bullet_H, enermy4_bullet_V,
player1_bullet_dir, player2_bullet_dir,
enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir,
player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V,
enermy1_tank_H, enermy1_tank_V,
enermy2_tank_H, enermy2_tank_V,
enermy3_tank_H, enermy3_tank_V,
enermy4_tank_H, enermy4_tank_V,
// player1_tank_en, player2_tank_en,
player1_moving, player2_moving,
enermy1_moving, enermy2_moving, enermy3_moving, enermy4_moving,
player1_tank_dir, player2_tank_dir,
enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir,
player1_revive, player2_revive,
enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive,
player1_tank_en_feedback, player2_tank_en_feedback,
enermy1_tank_en_feedback, enermy2_tank_en_feedback, enermy3_tank_en_feedback, enermy4_tank_en_feedback,
player1_tank_move_en, player2_tank_move_en,
enermy1_tank_move_en, enermy2_tank_move_en, enermy3_tank_move_en, enermy4_tank_move_en,
player1_bullet_en, player2_bullet_en,
enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en, player1_scored, player2_scored
// scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2
);
input clk, reset_n;
input [10:0] player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V;
input [10:0] player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V;
// input player1_tank_en, player2_tank_en;
input [2:0] player1_bullet_dir, player2_bullet_dir;
input player1_revive, player2_revive;
input [1:0] player1_tank_dir, player2_tank_dir;
input player1_moving, player2_moving;
output reg player1_tank_en_feedback, player2_tank_en_feedback;
output reg player1_tank_move_en, player2_tank_move_en;
output reg player1_bullet_en, player2_bullet_en;
input [ 10: 0 ] player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V;
input [ 10: 0 ] enermy1_bullet_H, enermy1_bullet_V,
enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V,
enermy4_bullet_H, enermy4_bullet_V;
input [ 10: 0 ] player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V;
input [ 10: 0 ] enermy1_tank_H, enermy1_tank_V,
enermy2_tank_H, enermy2_tank_V,
enermy3_tank_H, enermy3_tank_V,
enermy4_tank_H, enermy4_tank_V;
// input player1_tank_en, player2_tank_en;
input [ 2: 0 ] player1_bullet_dir, player2_bullet_dir;
input [ 2: 0 ] enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir;
input player1_revive, player2_revive;
input enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive;
input [ 1: 0 ] player1_tank_dir, player2_tank_dir;
input [ 1: 0 ] enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir;
input player1_moving, player2_moving;
input enermy1_moving, enermy2_moving, enermy3_moving, enermy4_moving;
output reg player1_tank_en_feedback, player2_tank_en_feedback;
output reg enermy1_tank_en_feedback, enermy2_tank_en_feedback, enermy3_tank_en_feedback, enermy4_tank_en_feedback;
output reg player1_tank_move_en, player2_tank_move_en;
output reg enermy1_tank_move_en, enermy2_tank_move_en, enermy3_tank_move_en, enermy4_tank_move_en;
output reg player1_bullet_en, player2_bullet_en;
output reg enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en;
output reg player1_scored, player2_scored;
// output reg [ 3: 0 ] scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2;
parameter HEIGHT = 480;
parameter WIDTH = 640;
parameter BULLET_LONGER = 10;
@@ -32,59 +67,450 @@ parameter BULLET_SHORTER = 5;
parameter TANK_WIDTH = 32;
parameter TANK_HEIGHT = 32;
wire [7:0] player1_bullet_collide, player2_bullet_collide;
wire [7:0] player1_tank_collide, player2_tank_collide;
reg player1_tank_destroyed, player2_tank_destroyed;
initial begin
player1_tank_en_feedback <= 1'b1;
player2_tank_en_feedback <= 1'b1;
enermy1_tank_en_feedback <= 1'b1;
enermy2_tank_en_feedback <= 1'b1;
enermy3_tank_en_feedback <= 1'b1;
enermy4_tank_en_feedback <= 1'b1;
object_collide_detection bullet1_tank2(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[2], player1_bullet_dir[1:0],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[1:0],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[1], player2_tank_collide[4]
);
player1_tank_move_en <= 1'b1;
player2_tank_move_en <= 1'b1;
enermy1_tank_move_en <= 1'b1;
enermy2_tank_move_en <= 1'b1;
enermy3_tank_move_en <= 1'b1;
enermy4_tank_move_en <= 1'b1;
object_collide_detection tank1_tank2(
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_collide[1], player2_tank_collide[0]
);
always @(*) begin: player1_bullet_enable_signal
if(player1_bullet_dir[2]) player1_bullet_en <= 1;
else if(player1_bullet_collide[1]) player1_bullet_en <= 1;
else player1_bullet_en <= ~( (~player1_bullet_dir[2]) && (player1_bullet_V >= 0 && player1_bullet_V < HEIGHT - BULLET_LONGER &&
player1_bullet_H >= 0 && player1_bullet_H < WIDTH - BULLET_SHORTER) );
player1_bullet_en <= 1'b1;
player2_bullet_en <= 1'b1;
enermy1_bullet_en <= 1'b1;
enermy2_bullet_en <= 1'b1;
enermy3_bullet_en <= 1'b1;
enermy4_bullet_en <= 1'b1;
// scorea1 <= 0;
// scorea2 <= 0;
// scoreb1 <= 0;
// scoreb2 <= 0;
// scorec1 <= 0;
// scorec2 <= 0;
// scored1 <= 0;
// scored2 <= 0;
end
wire [ 7: 0 ] player1_bullet_collide, player2_bullet_collide;
wire [ 7: 0 ] player1_bullet_collide_last, player2_bullet_collide_last;
wire [ 7: 0 ] enermy_bullet_collide;
wire [ 7: 0 ] player1_tank_collide, player2_tank_collide;
wire [ 7: 0 ] enermy_tank_collide;
always @(*) begin: player2_tank_enable_signal
// reg player1_tank_destroyed, player2_tank_destroyed;
// object_collide_detection enermy1_mytank1(
// enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
// );
object_collide_detection mytank1_enermy1(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
);
object_collide_detection mytank1_enermy2(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 1 ], enermy_tank_collide[ 1 ]
);
object_collide_detection mytank1_enermy3(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 2 ], enermy_tank_collide[ 2 ]
);
object_collide_detection mytank1_enermy4(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 3 ], enermy_tank_collide[ 3 ]
);
object_collide_detection mytank2_enermy1(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 0 ], enermy_tank_collide[ 4 ]
);
object_collide_detection mytank2_enermy2(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 1 ], enermy_tank_collide[ 5 ]
);
object_collide_detection mytank2_enermy3(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 2 ], enermy_tank_collide[ 6 ]
);
object_collide_detection mytank2_enermy4(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 3 ], enermy_tank_collide[ 7 ]
);
if(player2_revive) player2_tank_en_feedback <= 1;
else if(!reset_n) player2_tank_en_feedback <= 1;
else if(!player2_tank_en_feedback) player2_tank_en_feedback <= 0;
else if(player1_bullet_collide[1]) player2_tank_en_feedback <= 0;
else player2_tank_en_feedback <= 1;
// object_collide_detection bullet1_tank2(
// player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player1_bullet_collide[ 1 ], player2_tank_collide[ 4 ]
// );
// object_collide_detection bullet2_tank1(
// player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player2_bullet_collide[ 1 ], player1_tank_collide[ 4 ]
// );
// object_collide_detection tank1_tank2(
// player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
// TANK_HEIGHT, TANK_WIDTH,
// player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
// TANK_HEIGHT, TANK_WIDTH,
// player1_tank_collide[ 1 ], player2_tank_collide[ 0 ]
// );
// always @( posedge player1_bullet_collide[ 0 ] or posedge player1_bullet_collide[ 1 ] or posedge player1_bullet_collide[ 2 ] or posedge player1_bullet_collide[ 3 ] ) begin
// if ( reset_n ) begin
// scorea1 <= 0;
// scoreb1 <= 0;
// scorec1 <= 0;
// scored1 <= 0;
// end
// else begin
// if ( player1_bullet_collide[ 0 ] ) begin
// scorea1 <= scorea1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 1 ] ) begin
// scoreb1 <= scoreb1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 2 ] ) begin
// scorec1 <= scorec1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 3 ] ) begin
// scored1 <= scored1 + 1'b1;
// end
// end
// end
// always @( posedge player2_bullet_collide[ 0 ] or posedge player2_bullet_collide[ 1 ] or posedge player2_bullet_collide[ 2 ] or posedge player2_bullet_collide[ 3 ] ) begin
// if ( reset_n ) begin
// scorea2 <= 0;
// scoreb2 <= 0;
// scorec2 <= 0;
// scored2 <= 0;
// end
// else begin
// if ( player2_bullet_collide[ 0 ] ) begin
// scorea2 <= scorea2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 1 ] ) begin
// scoreb2 <= scoreb2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 2 ] ) begin
// scorec2 <= scorec2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 3 ] ) begin
// scored2 <= scored2 + 1'b1;
// end
// end
// end
always @( * ) begin: player1_bullet_enable_signal
if ( player1_bullet_dir[ 2 ] ) begin
player1_bullet_en <= 1;
end
else if ( player1_bullet_collide[ 0 ] ) begin
player1_bullet_en <= 1;
// scorea1 <= scorea1 + 1'b1;
end
else if ( player1_bullet_collide[ 1 ] ) begin
player1_bullet_en <= 1;
// scoreb1 <= scoreb1 + 1'b1;
end
else if ( player1_bullet_collide[ 2 ] ) begin
player1_bullet_en <= 1;
// scorec1 <= scorec1 + 1'b1;
end
else if ( player1_bullet_collide[ 3 ] ) begin
player1_bullet_en <= 1;
// scored1 <= scored1 + 1'b1;
end
else begin
player1_bullet_en <= ~( ( ~player1_bullet_dir[ 2 ] ) && ( player1_bullet_V >= 0 && player1_bullet_V < HEIGHT - BULLET_LONGER &&
player1_bullet_H >= 0 && player1_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: player2_bullet_enable_signal
if ( player2_bullet_dir[ 2 ] ) begin
player2_bullet_en <= 1;
end
else if ( player2_bullet_collide[ 0 ] ) begin
player2_bullet_en <= 1;
// scorea2 <= scorea2 + 1'b1;
end
else if ( player2_bullet_collide[ 1 ] ) begin
player2_bullet_en <= 1;
// scoreb2 <= scoreb2 + 1'b1;
end
else if ( player2_bullet_collide[ 2 ] ) begin
player2_bullet_en <= 1;
// scorec2 <= scorec2 + 1'b1;
end
else if ( player2_bullet_collide[ 3 ] ) begin
player2_bullet_en <= 1;
// scored2 <= scored2 + 1'b1;
end
else begin
player2_bullet_en <= ~( ( ~player2_bullet_dir[ 2 ] ) && ( player2_bullet_V >= 0 && player2_bullet_V < HEIGHT - BULLET_LONGER &&
player2_bullet_H >= 0 && player2_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( posedge clk ) begin: enermy_tank_enable_signal
player1_scored <= 0;
player2_scored <= 0;
if ( !reset_n ) begin
enermy1_tank_en_feedback <= 1;
enermy2_tank_en_feedback <= 1;
enermy3_tank_en_feedback <= 1;
enermy4_tank_en_feedback <= 1;
end
if ( enermy1_revive ) begin
enermy1_tank_en_feedback <= 1;
end
else if ( enermy2_revive ) begin
enermy2_tank_en_feedback <= 1;
end
else if ( enermy3_revive ) begin
enermy3_tank_en_feedback <= 1;
end
else if ( enermy4_revive ) begin
enermy4_tank_en_feedback <= 1;
end
if ( player1_bullet_collide[ 0 ] || player2_bullet_collide[ 0 ] ) begin
enermy1_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 0 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 1 ] || player2_bullet_collide[ 1 ] ) begin
enermy2_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 1 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 2 ] || player2_bullet_collide[ 2 ] ) begin
enermy3_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 2 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 3 ] || player2_bullet_collide[ 3 ] ) begin
enermy4_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 3 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
enermy1_tank_move_en <= 1;
enermy2_tank_move_en <= 1;
enermy3_tank_move_en <= 1;
enermy4_tank_move_en <= 1;
end
// always @( posedge clk ) begin: enermy1_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy1_revive ) begin
// enermy1_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy1_tank_en_feedback <= 1;
// // scorea1 <= 0;
// // scorea2 <= 0;
// end
// else if ( player1_bullet_collide[ 0 ] || player2_bullet_collide[ 0 ] ) begin
// enermy1_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 0 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy1_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy2_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy2_revive ) begin
// enermy2_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy2_tank_en_feedback <= 1;
// // scoreb1 <= 0;
// // scoreb2 <= 0;
// end
// else if ( player1_bullet_collide[ 1 ] || player2_bullet_collide[ 1 ] ) begin
// enermy2_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 1 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy2_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy3_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy3_revive ) begin
// enermy3_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy3_tank_en_feedback <= 1;
// // scorec1 <= 0;
// // scorec2 <= 0;
// end
// else if ( player1_bullet_collide[ 2 ] || player2_bullet_collide[ 2 ] ) begin
// enermy3_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 2 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy3_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy4_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy4_revive ) begin
// enermy4_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy4_tank_en_feedback <= 1;
// // scored1 <= 0;
// // scored2 <= 0;
// end
// else if ( player1_bullet_collide[ 3 ] || player2_bullet_collide[ 3 ] ) begin
// enermy4_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 3 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy4_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
always @( posedge clk ) begin: player2_tank_enable_signal
if ( player2_revive ) begin
player2_tank_en_feedback <= 1;
end
else if ( !reset_n ) begin
player2_tank_en_feedback <= 1;
end
// else if ( !player2_tank_en_feedback ) begin
// player2_tank_en_feedback <= 0;
// end
else if ( player1_bullet_collide[ 4 ] ) begin
player2_tank_en_feedback <= 0;
end
// else begin
// player2_tank_en_feedback <= 1;
// end
// player2_tank_en_feedback <= ~player1_bullet_collide[1];
player2_tank_move_en <= 1;
if(player2_tank_collide[0] && player2_moving) player2_tank_move_en <= 0;
if ( player2_tank_collide[ 0 ] && player2_moving ) begin
player2_tank_move_en <= 0;
end
end
always @(*) begin: player1_tank_enable_signal
if(player1_revive) player1_tank_en_feedback <= 1;
else if(!reset_n) player1_tank_en_feedback <= 1;
else if(!player1_tank_en_feedback) player1_tank_en_feedback <= 0;
else if(player1_tank_collide[5]) player1_tank_en_feedback <= 0;
else player1_tank_en_feedback <= 1;
always @( posedge clk ) begin: player1_tank_enable_signal
if ( player1_revive ) begin
player1_tank_en_feedback <= 1;
end
else if ( !reset_n ) begin
player1_tank_en_feedback <= 1;
end
// else if ( !player1_tank_en_feedback ) begin
// player1_tank_en_feedback <= 0;
// end
else if ( player2_bullet_collide[ 4 ] ) begin
player1_tank_en_feedback <= 0;
end
// else begin
// player1_tank_en_feedback <= 1;
// end
player1_tank_move_en <= 1;
if(player1_tank_collide[1] && player1_moving) player1_tank_move_en <= 0;
if ( player1_tank_collide[ 1 ] && player1_moving ) begin
player1_tank_move_en <= 0;
end
end
endmodule