01/02 some easy ai and some pic
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@@ -30,6 +30,7 @@ module Top(
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wire clk_2Hz;
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wire clk_4Hz;
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wire clk_8Hz;
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wire clk_10ms;
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wire clk_100MHz;
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wire clk_VGA;
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@@ -41,7 +42,7 @@ wire item_addtime;
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wire item_test;
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wire [ 10: 0 ] vgaH, vgaV;
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wire [ 11: 0 ] VGAData;
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wire [ 11: 0 ] backgroundData;
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wire [ 11: 0 ] backgroundData, game_information_data;
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wire [ 1 : 0 ] player1_tank_dir, player2_tank_dir;
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wire [ 1: 0 ] enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir;
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wire [ 10: 0 ] player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V;
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@@ -106,7 +107,8 @@ clock MyClock(
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.item_faster( item_faster ),
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.clk_2Hz( clk_2Hz ),
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.clk_4Hz( clk_4Hz ),
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.clk_8Hz( clk_8Hz )
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.clk_8Hz( clk_8Hz ),
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.clk_10ms( clk_10ms )
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);
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KeyBoard_PS2 My_Ps2(
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.clk_in( clk ),
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@@ -122,7 +124,7 @@ game_mode u_game_mode(
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.clk( clk ),
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.btn_confirm( BTNC ),
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.btn_mode_sel( SW[ 0 ] ),
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.btn_return( BTNU ), //the under button is used for return to the game
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.btn_return( BTNU ), //the under button is used for return to the game
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.gameover_classic( gameover_classic ),
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.gameover_infinity( gameover_infinity ),
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.enable_shell1( enable_enermy1_bullet ),
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@@ -238,7 +240,7 @@ vga_data_selector u_vga_data_selector(
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.in11( enermy2_bullet_data ),
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.in12( enermy3_bullet_data ),
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.in13( enermy4_bullet_data ),
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.in14(),
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.in14( game_information_data ),
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.in15(),
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.in16(),
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.in17(),
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@@ -380,6 +382,8 @@ control u_control(
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enermy_control enermy1_control(
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.clk_8Hz( clk_8Hz ),
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.clk_2Hz( clk_2Hz ),
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.clk_10ms( clk_10ms ),
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.flag( 2'b00 ),
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.player1_H( player1_tank_H ),
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.player1_V( player1_tank_V ),
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.player2_H( player2_tank_H ),
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@@ -402,6 +406,9 @@ enermy_control enermy1_control(
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enermy_control enermy2_control(
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.clk_8Hz( clk_8Hz ),
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.clk_2Hz( clk_2Hz ),
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.clk_10ms( clk_10ms ),
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.flag( 2'b01 ),
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.player1_H( player1_tank_H ),
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.player1_V( player1_tank_V ),
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.player2_H( player2_tank_H ),
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@@ -424,6 +431,9 @@ enermy_control enermy2_control(
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enermy_control enermy3_control(
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.clk_8Hz( clk_8Hz ),
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.clk_2Hz( clk_2Hz ),
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.clk_10ms( clk_10ms ),
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.flag( 2'b10 ),
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.player1_H( player1_tank_H ),
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.player1_V( player1_tank_V ),
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.player2_H( player2_tank_H ),
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@@ -445,6 +455,9 @@ enermy_control enermy3_control(
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enermy_control enermy4_control(
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.clk_8Hz( clk_8Hz ),
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.clk_2Hz( clk_2Hz ),
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.clk_10ms( clk_10ms ),
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.flag( 2'b11 ),
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.player1_H( player1_tank_H ),
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.player1_V( player1_tank_V ),
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.player2_H( player2_tank_H ),
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@@ -501,6 +514,7 @@ control_signals u_control_signals(
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bullet_control bullet_player1(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( player1_tank_H ),
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.tank_V( player1_tank_V ),
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.tank_en( player1_tank_en ),
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@@ -520,6 +534,7 @@ bullet_control bullet_player1(
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bullet_control bullet_player2(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( player2_tank_H ),
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.tank_V( player2_tank_V ),
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.tank_en( player2_tank_en ),
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@@ -539,6 +554,7 @@ bullet_control bullet_player2(
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bullet_control bullet_enermy1(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( enermy1_tank_H ),
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.tank_V( enermy1_tank_V ),
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.tank_en( enermy1_tank_en ),
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@@ -558,6 +574,7 @@ bullet_control bullet_enermy1(
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bullet_control bullet_enermy2(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( enermy2_tank_H ),
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.tank_V( enermy2_tank_V ),
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.tank_en( enermy2_tank_en ),
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@@ -577,6 +594,7 @@ bullet_control bullet_enermy2(
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bullet_control bullet_enermy3(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( enermy3_tank_H ),
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.tank_V( enermy3_tank_V ),
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.tank_en( enermy3_tank_en ),
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@@ -596,6 +614,7 @@ bullet_control bullet_enermy3(
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bullet_control bullet_enermy4(
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.clk( clk ),
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.reset_n( 1 ),
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.mode( mode ),
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.tank_H( enermy4_tank_H ),
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.tank_V( enermy4_tank_V ),
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.tank_en( enermy4_tank_en ),
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@@ -623,6 +642,16 @@ tank_generate u_tank_generate(
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player1_revive, player2_revive, enermy1_revive, enermy2_revive,
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enermy3_revive, enermy4_revive
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);
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game_information_display u_game_information_display(
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.clk( clk ),
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.enable_game_classic( enable_game_classic ),
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.enable_game_infinity( enable_game_infinity ),
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.score_classic( score_classic ),
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.timer( timer ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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.VGA_data( game_information_data )
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);
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assign item_faster = 0;
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assign item_addtime = 0;
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assign item_invincible = 0;
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@@ -656,7 +685,7 @@ SegAndLed u_SegAndLed(
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.score_classic( score_classic ),
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.score_infinity( score_infinity ),
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.timer( timer ),
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.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
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.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
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.enable_game_classic( enable_game_classic ),
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.enable_game_infinity( enable_game_infinity ),
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.player1_tank_en( player1_tank_en ),
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