01/02 some easy ai and some pic

This commit is contained in:
2021-01-02 20:39:04 +08:00
parent 720f1c75e2
commit 4a39dfe368
61 changed files with 851974 additions and 45 deletions
+119 -14
View File
@@ -103,6 +103,7 @@ wire [ 7: 0 ] player1_bullet_collide_last, player2_bullet_collide_last;
wire [ 7: 0 ] enermy_bullet_collide;
wire [ 7: 0 ] player1_tank_collide, player2_tank_collide;
wire [ 7: 0 ] enermy_tank_collide;
wire [ 1: 0 ] enermy1_bullet_collide, enermy2_bullet_collide, enermy3_bullet_collide, enermy4_bullet_collide;
// reg player1_tank_destroyed, player2_tank_destroyed;
// object_collide_detection enermy1_mytank1(
@@ -112,6 +113,66 @@ wire [ 7: 0 ] enermy_tank_collide;
// TANK_HEIGHT, TANK_WIDTH,
// player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
// );
object_collide_detection enermy1_mytank1(
enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy1_bullet_collide[ 0 ], player1_tank_collide[ 0 ]
);
object_collide_detection enermy2_mytank1(
enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy2_bullet_collide[ 0 ], player1_tank_collide[ 1 ]
);
object_collide_detection enermy3_mytank1(
enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy3_bullet_collide[ 0 ], player1_tank_collide[ 2 ]
);
object_collide_detection enermy4_mytank1(
enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy4_bullet_collide[ 0 ], player1_tank_collide[ 3 ]
);
object_collide_detection enermy1_mytank2(
enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy1_bullet_collide[ 1 ], player2_tank_collide[ 0 ]
);
object_collide_detection enermy2_mytank2(
enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy2_bullet_collide[ 1 ], player2_tank_collide[ 1 ]
);
object_collide_detection enermy3_mytank2(
enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy3_bullet_collide[ 1 ], player2_tank_collide[ 2 ]
);
object_collide_detection enermy4_mytank2(
enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy4_bullet_collide[ 1 ], player2_tank_collide[ 3 ]
);
object_collide_detection mytank1_enermy1(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
@@ -241,7 +302,59 @@ object_collide_detection mytank2_enermy4(
always @( * ) begin: enermy1_bullet_enable_signal
if ( enermy1_bullet_dir[ 2 ] ) begin
enermy1_bullet_en <= 1;
end
else if ( | enermy1_bullet_collide ) begin
enermy1_bullet_en <= 1;
end
else begin
enermy1_bullet_en <= ~( ( ~enermy1_bullet_dir[ 2 ] ) && ( enermy1_bullet_V >= 0 && enermy1_bullet_V < HEIGHT - BULLET_LONGER &&
enermy1_bullet_H >= 0 && enermy1_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy2_bullet_enable_signal
if ( enermy2_bullet_dir[ 2 ] ) begin
enermy2_bullet_en <= 1;
end
else if ( | enermy2_bullet_collide ) begin
enermy2_bullet_en <= 1;
end
else begin
enermy2_bullet_en <= ~( ( ~enermy2_bullet_dir[ 2 ] ) && ( enermy2_bullet_V >= 0 && enermy2_bullet_V < HEIGHT - BULLET_LONGER &&
enermy2_bullet_H >= 0 && enermy2_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy3_bullet_enable_signal
if ( enermy3_bullet_dir[ 2 ] ) begin
enermy3_bullet_en <= 1;
end
else if ( | enermy3_bullet_collide ) begin
enermy3_bullet_en <= 1;
end
else begin
enermy3_bullet_en <= ~( ( ~enermy3_bullet_dir[ 2 ] ) && ( enermy3_bullet_V >= 0 && enermy3_bullet_V < HEIGHT - BULLET_LONGER &&
enermy3_bullet_H >= 0 && enermy3_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy4_bullet_enable_signal
if ( enermy4_bullet_dir[ 2 ] ) begin
enermy4_bullet_en <= 1;
end
else if ( | enermy4_bullet_collide ) begin
enermy4_bullet_en <= 1;
end
else begin
enermy4_bullet_en <= ~( ( ~enermy4_bullet_dir[ 2 ] ) && ( enermy4_bullet_V >= 0 && enermy4_bullet_V < HEIGHT - BULLET_LONGER &&
enermy4_bullet_H >= 0 && enermy4_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: player1_bullet_enable_signal
if ( player1_bullet_dir[ 2 ] ) begin
player1_bullet_en <= 1;
@@ -471,15 +584,11 @@ always @( posedge clk ) begin: player2_tank_enable_signal
else if ( !reset_n ) begin
player2_tank_en_feedback <= 1;
end
// else if ( !player2_tank_en_feedback ) begin
// player2_tank_en_feedback <= 0;
// end
else if ( player1_bullet_collide[ 4 ] ) begin
else if ( enermy1_bullet_collide[ 1 ] || enermy2_bullet_collide[ 1 ] || enermy3_bullet_collide[ 1 ] || enermy4_bullet_collide[ 1 ] ) begin
player2_tank_en_feedback <= 0;
end
// else begin
// player2_tank_en_feedback <= 1;
// end
// player2_tank_en_feedback <= ~player1_bullet_collide[1];
@@ -497,15 +606,11 @@ always @( posedge clk ) begin: player1_tank_enable_signal
else if ( !reset_n ) begin
player1_tank_en_feedback <= 1;
end
// else if ( !player1_tank_en_feedback ) begin
// player1_tank_en_feedback <= 0;
// end
else if ( player2_bullet_collide[ 4 ] ) begin
else if ( enermy1_bullet_collide[ 0 ] || enermy2_bullet_collide[ 0 ] || enermy3_bullet_collide[ 0 ] || enermy4_bullet_collide[ 0 ] ) begin
player1_tank_en_feedback <= 0;
end
// else begin
// player1_tank_en_feedback <= 1;
// end
player1_tank_move_en <= 1;
if ( player1_tank_collide[ 1 ] && player1_moving ) begin