更新敌方坦克样式,增加简易ai判断

This commit is contained in:
2021-01-02 13:04:34 +08:00
parent 38350c37bb
commit 720f1c75e2
60 changed files with 833828 additions and 51 deletions
+20 -4
View File
@@ -26,10 +26,11 @@ module tank_display(
input tank_destroyed,
input [ 2: 0 ] mode,
input tank_revive,
input player_enermy, //player is 0 and enermy is 1
input [ 10: 0 ] vgaH,
input [ 10: 0 ] vgaV, // Current VGA position
input [ 10: 0 ] vgaV, // Current VGA position
input [ 10: 0 ] tankH,
input [ 10: 0 ] tankV, // Current Y of tank
input [ 10: 0 ] tankV, // Current Y of tank
output [ 11: 0 ] tankData
);
@@ -49,7 +50,14 @@ wire [ 11: 0 ] tankLeftData;
wire [ 11: 0 ] tankRightData;
wire [ 11: 0 ] tankUpData;
wire [ 11: 0 ] tankDownData;
wire [ 11: 0 ] tankLeftData_enermy;
wire [ 11: 0 ] tankRightData_enermy;
wire [ 11: 0 ] tankUpData_enermy;
wire [ 11: 0 ] tankDownData_enermy;
wire [ 11: 0 ] outData;
wire [ 11: 0 ] outData_enermy;
assign tankAddr = tank_en ? ( ( vgaV - tankV ) * TANK_WIDTH + ( vgaH - tankH ) ) : 1'b0;
@@ -58,9 +66,17 @@ tank_right_img tank_right( .addra( tankAddr ), .clka( clk ), .douta( tankRightDa
tank_up_img tank_up( .addra( tankAddr ), .clka( clk ), .douta( tankUpData ), .ena( 1'b1 ) );
tank_down_img tank_down( .addra( tankAddr ), .clka( clk ), .douta( tankDownData ), .ena( 1'b1 ) );
enermy_tank_left e_tank_left( .addra( tankAddr ), .clka( clk ), .douta( tankLeftData_enermy ), .ena( 1'b1 ) );
enermy_tank_right e_tank_right( .addra( tankAddr ), .clka( clk ), .douta( tankRightData_enermy ), .ena( 1'b1 ) );
enermy_tank_up e_tank_up( .addra( tankAddr ), .clka( clk ), .douta( tankUpData_enermy ), .ena( 1'b1 ) );
enermy_tank_down e_tank_down( .addra( tankAddr ), .clka( clk ), .douta( tankDownData_enermy ), .ena( 1'b1 ) );
tank_data_selector tank_select( .clk( clk ), .UP( tankUpData ), .DOWN( tankDownData ), .LEFT( tankLeftData ),
.RIGHT( tankRightData ), .Dir( tankDir ), .tankData( outData ) );
assign tankData = ( tank_en & ~tank_destroyed ) ? outData : 0;
tank_data_selector e_tank_select( .clk( clk ), .UP( tankUpData_enermy ), .DOWN( tankDownData_enermy ), .LEFT( tankLeftData_enermy ),
.RIGHT( tankRightData_enermy ), .Dir( tankDir ), .tankData( outData_enermy ) );
assign tankData = ( tank_en & ~tank_destroyed ) ? ( player_enermy ? outData_enermy : outData ) : 0;
endmodule