some fix
This commit is contained in:
@@ -81,7 +81,7 @@ wire [ 3: 0 ] scorea2, scoreb2;
|
||||
wire [ 3: 0 ] scorec1, scorec2;
|
||||
wire [ 3: 0 ] scored1, scored2;
|
||||
wire [ 3: 0 ] player1_HP, player2_HP;
|
||||
|
||||
wire [ 3: 0 ] player1_HP_infinity, player2_HP_infinity;
|
||||
wire [ 15: 0 ] LED_classic, LED_infinity;
|
||||
wire [ 7: 0 ] score_classic, score_infinity;
|
||||
wire [ 4: 0 ] timer;
|
||||
@@ -125,7 +125,7 @@ game_mode u_game_mode(
|
||||
.clk( clk ),
|
||||
.btn_confirm( BTNC ),
|
||||
.btn_mode_sel( SW[ 0 ] ),
|
||||
.btn_return( BTNU ), //the under button is used for return to the game
|
||||
.btn_return( BTNU ), //the under button is used for return to the game
|
||||
.gameover_classic( gameover_classic ),
|
||||
.gameover_infinity( gameover_infinity ),
|
||||
.enable_shell1( enable_enermy1_bullet ),
|
||||
@@ -200,7 +200,9 @@ game_logic_infinity u_game_logic_infinity(
|
||||
.gameover_infinity( gameover_infinity ),
|
||||
.led_infinity( LED_infinity ),
|
||||
.score_infinity( score_infinity ),
|
||||
.timeup( timeup )
|
||||
.timeup( timeup ),
|
||||
.HP1_value( player1_HP_infinity ),
|
||||
.HP2_value( player2_HP_infinity )
|
||||
);
|
||||
|
||||
|
||||
@@ -667,6 +669,8 @@ vga_data_heart_gametips u_vga_data_heart_gametips(
|
||||
.gameover_infinity( gameover_infinity ),
|
||||
.HP1_value( player1_HP ),
|
||||
.HP2_value( player2_HP ),
|
||||
.HP1_value_infinity( player1_HP_infinity ),
|
||||
.HP2_value_infinity( player2_HP_infinity ),
|
||||
.score_classic( score_classic ),
|
||||
.vgaData( heart_gametips_data )
|
||||
);
|
||||
@@ -703,7 +707,7 @@ SegAndLed u_SegAndLed(
|
||||
.score_classic( score_classic ),
|
||||
.score_infinity( score_infinity ),
|
||||
.timer( timer ),
|
||||
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
|
||||
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
|
||||
.enable_game_classic( enable_game_classic ),
|
||||
.enable_game_infinity( enable_game_infinity ),
|
||||
.player1_tank_en( player1_tank_en ),
|
||||
|
||||
Reference in New Issue
Block a user