item图片烧进去了,但是逻辑还没写完整。,,

This commit is contained in:
2021-01-05 23:49:36 +08:00
parent 7e687a2659
commit 9310777b6a
58 changed files with 825266 additions and 27 deletions
+7 -7
View File
@@ -125,7 +125,7 @@ game_mode u_game_mode(
.clk( clk ),
.btn_confirm( BTNC ),
.btn_mode_sel( SW[ 0 ] ),
.btn_return( BTNU ), //the under button is used for return to the game
.btn_return( BTNU ), //the under button is used for return to the game
.gameover_classic( gameover_classic ),
.gameover_infinity( gameover_infinity ),
.enable_shell1( enable_enermy1_bullet ),
@@ -271,7 +271,7 @@ tank_display u_tank2_display(
.tankDir( player2_tank_dir ),
.tank_destroyed( ~player2_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.tank_revive( player2_revive ),
.player_enermy( 1'b0 ),
.vgaH( vgaH ),
.vgaV( vgaV ),
@@ -284,7 +284,7 @@ tank_display enermy1_tank_display(
.tankDir( enermy1_tank_dir ),
.tank_destroyed( ~enermy1_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.tank_revive( enermy1_revive ),
.player_enermy( 1'b1 ),
.vgaH( vgaH ),
.vgaV( vgaV ),
@@ -298,7 +298,7 @@ tank_display enermy2_tank_display(
.tankDir( enermy2_tank_dir ),
.tank_destroyed( ~enermy2_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.tank_revive( enermy2_revive ),
.player_enermy( 1'b1 ),
.vgaH( vgaH ),
.vgaV( vgaV ),
@@ -311,7 +311,7 @@ tank_display enermy3_tank_display(
.tankDir( enermy3_tank_dir ),
.tank_destroyed( ~enermy3_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.tank_revive( enermy3_revive ),
.player_enermy( 1'b1 ),
.vgaH( vgaH ),
.vgaV( vgaV ),
@@ -324,7 +324,7 @@ tank_display enermy4_tank_display(
.tankDir( enermy4_tank_dir ),
.tank_destroyed( ~enermy4_tank_en ),
.mode( mode ),
.tank_revive( player1_revive ),
.tank_revive( enermy4_revive ),
.player_enermy( 1'b1 ),
.vgaH( vgaH ),
.vgaV( vgaV ),
@@ -707,7 +707,7 @@ SegAndLed u_SegAndLed(
.score_classic( score_classic ),
.score_infinity( score_infinity ),
.timer( timer ),
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
.enable_game_classic( enable_game_classic ),
.enable_game_infinity( enable_game_infinity ),
.player1_tank_en( player1_tank_en ),