item图片烧进去了,但是逻辑还没写完整。,,
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@@ -125,7 +125,7 @@ game_mode u_game_mode(
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.clk( clk ),
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.btn_confirm( BTNC ),
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.btn_mode_sel( SW[ 0 ] ),
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.btn_return( BTNU ), //the under button is used for return to the game
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.btn_return( BTNU ), //the under button is used for return to the game
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.gameover_classic( gameover_classic ),
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.gameover_infinity( gameover_infinity ),
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.enable_shell1( enable_enermy1_bullet ),
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@@ -271,7 +271,7 @@ tank_display u_tank2_display(
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.tankDir( player2_tank_dir ),
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.tank_destroyed( ~player2_tank_en ),
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.mode( mode ),
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.tank_revive( player1_revive ),
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.tank_revive( player2_revive ),
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.player_enermy( 1'b0 ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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@@ -284,7 +284,7 @@ tank_display enermy1_tank_display(
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.tankDir( enermy1_tank_dir ),
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.tank_destroyed( ~enermy1_tank_en ),
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.mode( mode ),
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.tank_revive( player1_revive ),
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.tank_revive( enermy1_revive ),
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.player_enermy( 1'b1 ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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@@ -298,7 +298,7 @@ tank_display enermy2_tank_display(
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.tankDir( enermy2_tank_dir ),
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.tank_destroyed( ~enermy2_tank_en ),
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.mode( mode ),
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.tank_revive( player1_revive ),
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.tank_revive( enermy2_revive ),
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.player_enermy( 1'b1 ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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@@ -311,7 +311,7 @@ tank_display enermy3_tank_display(
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.tankDir( enermy3_tank_dir ),
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.tank_destroyed( ~enermy3_tank_en ),
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.mode( mode ),
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.tank_revive( player1_revive ),
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.tank_revive( enermy3_revive ),
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.player_enermy( 1'b1 ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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@@ -324,7 +324,7 @@ tank_display enermy4_tank_display(
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.tankDir( enermy4_tank_dir ),
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.tank_destroyed( ~enermy4_tank_en ),
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.mode( mode ),
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.tank_revive( player1_revive ),
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.tank_revive( enermy4_revive ),
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.player_enermy( 1'b1 ),
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.vgaH( vgaH ),
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.vgaV( vgaV ),
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@@ -707,7 +707,7 @@ SegAndLed u_SegAndLed(
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.score_classic( score_classic ),
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.score_infinity( score_infinity ),
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.timer( timer ),
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.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
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.default_num( num ), //when mode ==00(before begin mode) then output num ,you can also use it as debug
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.enable_game_classic( enable_game_classic ),
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.enable_game_infinity( enable_game_infinity ),
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.player1_tank_en( player1_tank_en ),
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