update to 01/03
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module SegAndLed_K7(
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input wire clk,
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input wire [ 2: 0 ] mode,
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input wire [ 15: 0 ] led_classic,
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input wire [ 15: 0 ] led_infinity,
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input wire [ 7: 0 ] score_classic,
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input wire [ 7: 0 ] score_infinity,
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input wire [ 31: 0 ] default_num, //when mode is 0
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input wire [ 4: 0 ] timer,
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input wire enable_game_classic,
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input wire enable_game_infinity,
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input wire player1_tank_en,
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input wire player2_tank_en,
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output wire [ 3: 0 ] AN ,
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output wire [ 7: 0 ] Segment,
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output reg [ 7: 0 ] LED,
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output ledclk,
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output ledsout,
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output wire ledclrn,
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output LEDEN ,
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output seg_clk,
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output seg_sout,
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output SEG_PEN,
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output seg_clrn
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);
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reg [ 31: 0 ] num;
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initial begin
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LED <= 0;
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num <= 0;
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end
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always @( posedge clk ) begin
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if ( enable_game_classic == 0 && enable_game_infinity == 0 ) begin
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LED <= 0;
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end
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else begin
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if ( enable_game_classic ) begin
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LED <= led_classic;
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end
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else if ( enable_game_infinity ) begin
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LED <= led_infinity;
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end
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end
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end
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always @( posedge clk ) begin
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case ( mode )
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2'b00:
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num <= default_num;
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2'b01:
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num <= { 4'b1010, 3'b000, player1_tank_en, score_classic[ 3: 0 ], 4'b000, 4'b1011, 3'b000, player2_tank_en, score_classic[ 7: 4 ], 4'b000 };
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2'b10:
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num <= { 4'b1010, 3'b000, player1_tank_en, 3'b000, player2_tank_en, score_infinity[ 3: 0 ], 4'b1011, score_infinity[ 7: 4 ], 3'b000, timer };
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2'b11:
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num <= { 4'b1000, 4'b1000, 4'b1000, 4'b1000, 4'b1000, 4'b1000, 4'b1000, 4'b1000 };
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default num <= 0;
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endcase
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end
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endmodule
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