update to 01/03
This commit is contained in:
@@ -98,13 +98,16 @@ initial begin
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// scored2 <= 0;
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end
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wire [ 7: 0 ] player1_bullet_collide, player2_bullet_collide;
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wire [ 7: 0 ] player1_bullet_collide_last, player2_bullet_collide_last;
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wire [ 7: 0 ] enermy_bullet_collide;
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wire [ 7: 0 ] player1_tank_collide, player2_tank_collide;
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wire [ 3: 0 ] player1_bullet_collide, player2_bullet_collide;
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wire [ 3: 0 ] player2_tank_collide_tmp, player1_tank_collide_tmp;
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wire [ 7: 0 ] enermy_tank_collide;
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wire [ 1: 0 ] enermy1_bullet_collide, enermy2_bullet_collide, enermy3_bullet_collide, enermy4_bullet_collide;
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wire [ 3: 0 ] player1_tank_collide, player2_tank_collide;
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wire [ 4: 0 ] enermy1_tank_collide, enermy2_tank_collide, enermy3_tank_collide, enermy4_tank_collide;
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wire [ 3: 0 ] player1_tank_tmp, player2_tank_tmp;
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wire [ 4: 0 ] enermy1_tank_tmp, enermy2_tank_tmp, enermy3_tank_tmp, enermy4_tank_tmp;
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// reg player1_tank_destroyed, player2_tank_destroyed;
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// object_collide_detection enermy1_mytank1(
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// enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
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@@ -114,62 +117,276 @@ wire [ 1: 0 ] enermy1_bullet_collide, enermy2_bullet_collide, enermy3_bullet_col
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// player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
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// );
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//tank's collide not bullet
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//player1 's tank
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object_collide_detection tank1_enermy1(
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_collide[ 0 ], player1_tank_tmp[ 0 ]
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);
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object_collide_detection tank1_enermy2(
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_collide[ 1 ], player1_tank_tmp[ 1 ]
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);
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object_collide_detection tank1_enermy3(
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_collide[ 2 ], player1_tank_tmp[ 2 ]
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);
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object_collide_detection tank1_enermy4(
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_collide[ 3 ], player1_tank_tmp[ 3 ]
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);
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//player2 's tank
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object_collide_detection tank2_enermy1(
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_collide[ 0 ], player2_tank_tmp[ 0 ]
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);
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object_collide_detection tank2_enermy2(
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_collide[ 1 ], player2_tank_tmp[ 1 ]
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);
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object_collide_detection tank2_enermy3(
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_collide[ 2 ], player2_tank_tmp[ 2 ]
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);
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object_collide_detection tank2_enermy4(
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_collide[ 3 ], player2_tank_tmp[ 3 ]
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);
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//here is enermy tank's collide
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object_collide_detection enermy1_tank1(
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_collide[ 0 ], enermy1_tank_tmp[ 0 ]
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);
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object_collide_detection enermy1_tank2(
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_collide[ 1 ], enermy1_tank_tmp[ 1 ]
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);
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object_collide_detection enermy1_enermy2(
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_collide[ 2 ], enermy1_tank_tmp[ 2 ]
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);
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object_collide_detection enermy1_enermy3(
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_collide[ 3 ], enermy1_tank_tmp[ 3 ]
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);
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object_collide_detection enermy1_enermy4(
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_collide[ 4 ], enermy1_tank_tmp[ 4 ]
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);
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object_collide_detection enermy2_tank1(
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_collide[ 0 ], enermy2_tank_tmp[ 0 ]
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);
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object_collide_detection enermy2_tank2(
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_collide[ 1 ], enermy2_tank_tmp[ 1 ]
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);
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object_collide_detection enermy2_enermy1(
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_collide[ 2 ], enermy2_tank_tmp[ 2 ]
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);
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object_collide_detection enermy2_enermy3(
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_collide[ 3 ], enermy2_tank_tmp[ 3 ]
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);
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object_collide_detection enermy2_enermy4(
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_collide[ 4 ], enermy2_tank_tmp[ 4 ]
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);
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object_collide_detection enermy3_tank1(
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_collide[ 0 ], enermy3_tank_tmp[ 0 ]
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);
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object_collide_detection enermy3_tank2(
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_collide[ 1 ], enermy3_tank_tmp[ 1 ]
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);
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object_collide_detection enermy3_enermy1(
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_collide[ 2 ], enermy3_tank_tmp[ 2 ]
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);
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object_collide_detection enermy3_enermy2(
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_collide[ 3 ], enermy3_tank_tmp[ 3 ]
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);
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object_collide_detection enermy3_enermy4(
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_collide[ 4 ], enermy3_tank_tmp[ 4 ]
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);
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object_collide_detection enermy4_tank1(
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_collide[ 0 ], enermy4_tank_tmp[ 0 ]
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);
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object_collide_detection enermy4_tank2(
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_collide[ 1 ], enermy4_tank_tmp[ 1 ]
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);
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object_collide_detection enermy4_enermy1(
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_collide[ 2 ], enermy4_tank_tmp[ 2 ]
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);
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object_collide_detection enermy4_enermy2(
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_collide[ 3 ], enermy4_tank_tmp[ 3 ]
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);
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object_collide_detection enermy4_enermy3(
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enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_tank_collide[ 4 ], enermy4_tank_tmp[ 4 ]
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);
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//here is bullet collide
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object_collide_detection enermy1_mytank1(
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enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_bullet_collide[ 0 ], player1_tank_collide[ 0 ]
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enermy1_bullet_collide[ 0 ], player1_tank_collide_tmp[ 0 ]
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);
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object_collide_detection enermy2_mytank1(
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enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_bullet_collide[ 0 ], player1_tank_collide[ 1 ]
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enermy2_bullet_collide[ 0 ], player1_tank_collide_tmp[ 1 ]
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);
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object_collide_detection enermy3_mytank1(
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enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy3_bullet_collide[ 0 ], player1_tank_collide[ 2 ]
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enermy3_bullet_collide[ 0 ], player1_tank_collide_tmp[ 2 ]
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);
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object_collide_detection enermy4_mytank1(
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enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy4_bullet_collide[ 0 ], player1_tank_collide[ 3 ]
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enermy4_bullet_collide[ 0 ], player1_tank_collide_tmp[ 3 ]
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);
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object_collide_detection enermy1_mytank2(
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enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy1_bullet_collide[ 1 ], player2_tank_collide[ 0 ]
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enermy1_bullet_collide[ 1 ], player2_tank_collide_tmp[ 0 ]
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);
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object_collide_detection enermy2_mytank2(
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enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
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BULLET_LONGER, BULLET_SHORTER,
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player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
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TANK_HEIGHT, TANK_WIDTH,
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enermy2_bullet_collide[ 1 ], player2_tank_collide[ 1 ]
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enermy2_bullet_collide[ 1 ], player2_tank_collide_tmp[ 1 ]
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);
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object_collide_detection enermy3_mytank2(
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enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
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||||
BULLET_LONGER, BULLET_SHORTER,
|
||||
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
|
||||
TANK_HEIGHT, TANK_WIDTH,
|
||||
enermy3_bullet_collide[ 1 ], player2_tank_collide[ 2 ]
|
||||
enermy3_bullet_collide[ 1 ], player2_tank_collide_tmp[ 2 ]
|
||||
);
|
||||
object_collide_detection enermy4_mytank2(
|
||||
enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
|
||||
BULLET_LONGER, BULLET_SHORTER,
|
||||
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
|
||||
TANK_HEIGHT, TANK_WIDTH,
|
||||
enermy4_bullet_collide[ 1 ], player2_tank_collide[ 3 ]
|
||||
enermy4_bullet_collide[ 1 ], player2_tank_collide_tmp[ 3 ]
|
||||
);
|
||||
|
||||
|
||||
@@ -246,13 +463,7 @@ object_collide_detection mytank2_enermy4(
|
||||
// player2_bullet_collide[ 1 ], player1_tank_collide[ 4 ]
|
||||
// );
|
||||
|
||||
// object_collide_detection tank1_tank2(
|
||||
// player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
|
||||
// TANK_HEIGHT, TANK_WIDTH,
|
||||
// player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
|
||||
// TANK_HEIGHT, TANK_WIDTH,
|
||||
// player1_tank_collide[ 1 ], player2_tank_collide[ 0 ]
|
||||
// );
|
||||
|
||||
|
||||
// always @( posedge player1_bullet_collide[ 0 ] or posedge player1_bullet_collide[ 1 ] or posedge player1_bullet_collide[ 2 ] or posedge player1_bullet_collide[ 3 ] ) begin
|
||||
// if ( reset_n ) begin
|
||||
@@ -464,10 +675,10 @@ always @( posedge clk ) begin: enermy_tank_enable_signal
|
||||
player2_scored <= 1;
|
||||
end
|
||||
end
|
||||
enermy1_tank_move_en <= 1;
|
||||
enermy2_tank_move_en <= 1;
|
||||
enermy3_tank_move_en <= 1;
|
||||
enermy4_tank_move_en <= 1;
|
||||
enermy1_tank_move_en <= ~( | enermy1_tank_collide );
|
||||
enermy2_tank_move_en <= ~( | enermy2_tank_collide );
|
||||
enermy3_tank_move_en <= ~( | enermy3_tank_collide );
|
||||
enermy4_tank_move_en <= ~( | enermy4_tank_collide );
|
||||
|
||||
end
|
||||
// always @( posedge clk ) begin: enermy1_tank_enable_signal
|
||||
@@ -592,10 +803,7 @@ always @( posedge clk ) begin: player2_tank_enable_signal
|
||||
|
||||
// player2_tank_en_feedback <= ~player1_bullet_collide[1];
|
||||
|
||||
player2_tank_move_en <= 1;
|
||||
if ( player2_tank_collide[ 0 ] && player2_moving ) begin
|
||||
player2_tank_move_en <= 0;
|
||||
end
|
||||
player2_tank_move_en <= ~( | player2_tank_collide );
|
||||
end
|
||||
|
||||
|
||||
@@ -612,10 +820,7 @@ always @( posedge clk ) begin: player1_tank_enable_signal
|
||||
end
|
||||
|
||||
|
||||
player1_tank_move_en <= 1;
|
||||
if ( player1_tank_collide[ 1 ] && player1_moving ) begin
|
||||
player1_tank_move_en <= 0;
|
||||
end
|
||||
player1_tank_move_en <= ~( | player1_tank_collide );
|
||||
end
|
||||
|
||||
endmodule
|
||||
|
||||
Reference in New Issue
Block a user