`timescale 1ns / 1ps module collide_detection( input mode, input [10:0] player1_tank_H, input [10:0] player1_tank_V, input [1:0] player1_tank_dir, input player1_tank_en, input [10:0] player1_bullet_H, input [10:0] player1_bullet_V, input player1_bullet_en, input [1:0] player1_bullet_dir, output reg [7:0] player1_collide, // [bullet4, bullet3, bullet2, bullet1, tank4, tank3, tank2, tank1] input [10:0] player2_tank_H, input [10:0] player2_tank_V, input [1:0] player2_tank_dir, input player2_tank_en, input [10:0] player2_bullet_H, input [10:0] player2_bullet_V, input player2_bullet_en, input [10:0] player2_bullet_dir, output reg [7:0] player2_collide // Reserved for other bullets and tanks ); parameter TANK_WIDTH = 32; parameter TANK_HEIGHT = 32; parameter BULLET_LONGER = 10; parameter BULLET_SHORTER = 5; wire [10:0] player1_bullet_RBound, player1_bullet_DBound; wire [10:0] player2_bullet_RBound, player2_bullet_DBound; wire [10:0] player1_tank_RBound, player1_tank_DBound; wire [10:0] player2_tank_RBound, player2_tank_DBound; reg [3:0] player1_tank_collide_dir, player2_tank_collide_dir; assign player1_bullet_RBound = player1_bullet_H + (player1_bullet_dir == 2'b11 || 2'b10) ? BULLET_LONGER : BULLET_SHORTER; assign player1_bullet_DBound = player1_bullet_V + (player1_bullet_dir == 2'b00 || 2'b01) ? BULLET_LONGER : BULLET_SHORTER; assign player2_bullet_RBound = player2_bullet_H + (player2_bullet_dir == 2'b11 || 2'b10) ? BULLET_LONGER : BULLET_SHORTER; assign player2_bullet_DBound = player2_bullet_V + (player2_bullet_dir == 2'b00 || 2'b01) ? BULLET_LONGER : BULLET_SHORTER; assign player1_tank_RBound = player1_tank_H + TANK_WIDTH - 1; assign player1_tank_DBound = player1_tank_V + TANK_HEIGHT - 1; assign player2_tank_RBound = player2_tank_H + TANK_WIDTH - 1; assign player2_tank_DBound = player2_tank_V + TANK_HEIGHT - 1; initial begin player1_collide <= 0; player2_collide <= 0; end always @(*) begin if(player1_tank_en) begin if (player2_bullet_en) begin if(player1_tank_H >= player2_bullet_H && player1_tank_H <= player2_bullet_RBound && player1_tank_V >= player2_bullet_V && player1_tank_V <= player2_bullet_RBound) player1_collide[5] <= 1; else player1_collide[5] <= 0; end if(player2_tank_en && player1_tank_RBound <= player2_tank_RBound && player1_tank_RBound >= player2_tank_H && ~( player1_tank_DBound < player2_tank_V || player1_tank_V > player2_tank_DBound)) player1_tank_collide_dir[3] <= 1; else player1_tank_collide_dir[3] <= 0; if(player2_tank_en && player1_tank_H <= player2_tank_RBound && player1_tank_H >= player2_tank_H && ~( player1_tank_DBound < player2_tank_V || player1_tank_V > player2_tank_DBound) ) player1_tank_collide_dir[2] <= 1; else player1_tank_collide_dir[2] <= 0; if(player2_tank_en && player1_tank_V <= player2_tank_DBound && player1_tank_V >= player2_tank_V && ~(player1_tank_RBound < player2_tank_H || player1_tank_H > player2_tank_RBound) ) player1_tank_collide_dir[0] <= 1; else player1_tank_collide_dir[0] <= 0; if(player2_tank_en && player1_tank_DBound <= player2_tank_DBound && player1_tank_DBound >= player2_tank_V && ~(player1_tank_RBound < player2_tank_H || player1_tank_H > player2_tank_RBound) ) player1_tank_collide_dir[1] <= 1; else player1_tank_collide_dir[1] <= 0; player1_collide[1] <= player1_tank_collide_dir[player1_tank_dir]; end /* object_collide_detection player1_2( .object1_H(player1_tank_H), .object1_V(player1_tank_V), .object1_dir(player1_tank_dir), .object1_en(player1_tank_en), .object1_RBound(player1_tank_RBound), .object1_DBound(player1_tank_DBound), .object2_H(player2_tank_H), .object2_V(player2_tank_V), .object2_dir(player2_tank_dir), .object2_en(player2_tank_en), .object2_RBound(player2_tank_RBound), .object2_DBound(player2_tank_DBound), .object1_collide(), .object2_collide()); */ end always @(*) begin if(player2_tank_en) begin if (player1_bullet_en) begin if(player2_tank_H >= player1_bullet_H && player2_tank_H <= player1_bullet_RBound && player2_tank_V >= player1_bullet_V && player2_tank_V <= player1_bullet_RBound) player2_collide[4] <= 1; else player2_collide[4] <= 0; end if(player1_tank_en && player2_tank_RBound <= player1_tank_RBound && player2_tank_RBound >= player1_tank_H && ~( player2_tank_DBound < player1_tank_V || player2_tank_V > player1_tank_DBound)) player2_tank_collide_dir[3] <= 1; else player2_tank_collide_dir[3] <= 0; if(player1_tank_en && player2_tank_H <= player1_tank_RBound && player2_tank_H >= player1_tank_H && ~( player2_tank_DBound < player1_tank_V || player2_tank_V > player1_tank_DBound) ) player2_tank_collide_dir[2] <= 1; else player2_tank_collide_dir[2] <= 0; if(player1_tank_en && player2_tank_V <= player1_tank_DBound && player2_tank_V >= player1_tank_V && ~(player2_tank_RBound < player1_tank_H || player2_tank_H > player1_tank_RBound) ) player2_tank_collide_dir[0] <= 1; else player2_tank_collide_dir[0] <= 0; if(player1_tank_en && player2_tank_DBound <= player1_tank_DBound && player2_tank_DBound >= player1_tank_V && ~(player2_tank_RBound < player1_tank_H || player2_tank_H > player1_tank_RBound) ) player2_tank_collide_dir[1] <= 1; else player2_tank_collide_dir[1] <= 0; player2_collide[1] <= player2_tank_collide_dir[player2_tank_dir]; end end endmodule