FPGA-TankGame-new/TankGame.srcs/sources_1/new/control_signals.v

827 lines
38 KiB
Verilog

`timescale 1ns / 1ps
module control_signals(
clk, reset_n,
player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V,
enermy1_bullet_H, enermy1_bullet_V,
enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V,
enermy4_bullet_H, enermy4_bullet_V,
player1_bullet_dir, player2_bullet_dir,
enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir,
player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V,
enermy1_tank_H, enermy1_tank_V,
enermy2_tank_H, enermy2_tank_V,
enermy3_tank_H, enermy3_tank_V,
enermy4_tank_H, enermy4_tank_V,
// player1_tank_en, player2_tank_en,
player1_moving, player2_moving,
enermy1_moving, enermy2_moving, enermy3_moving, enermy4_moving,
player1_tank_dir, player2_tank_dir,
enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir,
player1_revive, player2_revive,
enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive,
player1_tank_en_feedback, player2_tank_en_feedback,
enermy1_tank_en_feedback, enermy2_tank_en_feedback, enermy3_tank_en_feedback, enermy4_tank_en_feedback,
player1_tank_move_en, player2_tank_move_en,
enermy1_tank_move_en, enermy2_tank_move_en, enermy3_tank_move_en, enermy4_tank_move_en,
player1_bullet_en, player2_bullet_en,
enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en, player1_scored, player2_scored
// scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2
);
input clk, reset_n;
input [ 10: 0 ] player1_bullet_H, player1_bullet_V, player2_bullet_H, player2_bullet_V;
input [ 10: 0 ] enermy1_bullet_H, enermy1_bullet_V,
enermy2_bullet_H, enermy2_bullet_V,
enermy3_bullet_H, enermy3_bullet_V,
enermy4_bullet_H, enermy4_bullet_V;
input [ 10: 0 ] player1_tank_H, player1_tank_V, player2_tank_H, player2_tank_V;
input [ 10: 0 ] enermy1_tank_H, enermy1_tank_V,
enermy2_tank_H, enermy2_tank_V,
enermy3_tank_H, enermy3_tank_V,
enermy4_tank_H, enermy4_tank_V;
// input player1_tank_en, player2_tank_en;
input [ 2: 0 ] player1_bullet_dir, player2_bullet_dir;
input [ 2: 0 ] enermy1_bullet_dir, enermy2_bullet_dir, enermy3_bullet_dir, enermy4_bullet_dir;
input player1_revive, player2_revive;
input enermy1_revive, enermy2_revive, enermy3_revive, enermy4_revive;
input [ 1: 0 ] player1_tank_dir, player2_tank_dir;
input [ 1: 0 ] enermy1_tank_dir, enermy2_tank_dir, enermy3_tank_dir, enermy4_tank_dir;
input player1_moving, player2_moving;
input enermy1_moving, enermy2_moving, enermy3_moving, enermy4_moving;
output reg player1_tank_en_feedback, player2_tank_en_feedback;
output reg enermy1_tank_en_feedback, enermy2_tank_en_feedback, enermy3_tank_en_feedback, enermy4_tank_en_feedback;
output reg player1_tank_move_en, player2_tank_move_en;
output reg enermy1_tank_move_en, enermy2_tank_move_en, enermy3_tank_move_en, enermy4_tank_move_en;
output reg player1_bullet_en, player2_bullet_en;
output reg enermy1_bullet_en, enermy2_bullet_en, enermy3_bullet_en, enermy4_bullet_en;
output reg player1_scored, player2_scored;
// output reg [ 3: 0 ] scorea1, scorea2, scoreb1, scoreb2, scorec1, scorec2, scored1, scored2;
parameter HEIGHT = 480;
parameter WIDTH = 640;
parameter BULLET_LONGER = 10;
parameter BULLET_SHORTER = 5;
parameter TANK_WIDTH = 32;
parameter TANK_HEIGHT = 32;
initial begin
player1_tank_en_feedback <= 1'b1;
player2_tank_en_feedback <= 1'b1;
enermy1_tank_en_feedback <= 1'b1;
enermy2_tank_en_feedback <= 1'b1;
enermy3_tank_en_feedback <= 1'b1;
enermy4_tank_en_feedback <= 1'b1;
player1_tank_move_en <= 1'b1;
player2_tank_move_en <= 1'b1;
enermy1_tank_move_en <= 1'b1;
enermy2_tank_move_en <= 1'b1;
enermy3_tank_move_en <= 1'b1;
enermy4_tank_move_en <= 1'b1;
player1_bullet_en <= 1'b1;
player2_bullet_en <= 1'b1;
enermy1_bullet_en <= 1'b1;
enermy2_bullet_en <= 1'b1;
enermy3_bullet_en <= 1'b1;
enermy4_bullet_en <= 1'b1;
// scorea1 <= 0;
// scorea2 <= 0;
// scoreb1 <= 0;
// scoreb2 <= 0;
// scorec1 <= 0;
// scorec2 <= 0;
// scored1 <= 0;
// scored2 <= 0;
end
wire [ 3: 0 ] player1_bullet_collide, player2_bullet_collide;
wire [ 3: 0 ] player2_tank_collide_tmp, player1_tank_collide_tmp;
wire [ 7: 0 ] enermy_tank_collide;
wire [ 1: 0 ] enermy1_bullet_collide, enermy2_bullet_collide, enermy3_bullet_collide, enermy4_bullet_collide;
wire [ 3: 0 ] player1_tank_collide, player2_tank_collide;
wire [ 4: 0 ] enermy1_tank_collide, enermy2_tank_collide, enermy3_tank_collide, enermy4_tank_collide;
wire [ 3: 0 ] player1_tank_tmp, player2_tank_tmp;
wire [ 4: 0 ] enermy1_tank_tmp, enermy2_tank_tmp, enermy3_tank_tmp, enermy4_tank_tmp;
// reg player1_tank_destroyed, player2_tank_destroyed;
// object_collide_detection enermy1_mytank1(
// enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
// );
//tank's collide not bullet
//player1 's tank
object_collide_detection tank1_enermy1(
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_collide[ 0 ], player1_tank_tmp[ 0 ]
);
object_collide_detection tank1_enermy2(
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_collide[ 1 ], player1_tank_tmp[ 1 ]
);
object_collide_detection tank1_enermy3(
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_collide[ 2 ], player1_tank_tmp[ 2 ]
);
object_collide_detection tank1_enermy4(
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_collide[ 3 ], player1_tank_tmp[ 3 ]
);
//player2 's tank
object_collide_detection tank2_enermy1(
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_collide[ 0 ], player2_tank_tmp[ 0 ]
);
object_collide_detection tank2_enermy2(
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_collide[ 1 ], player2_tank_tmp[ 1 ]
);
object_collide_detection tank2_enermy3(
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_collide[ 2 ], player2_tank_tmp[ 2 ]
);
object_collide_detection tank2_enermy4(
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_collide[ 3 ], player2_tank_tmp[ 3 ]
);
//here is enermy tank's collide
object_collide_detection enermy1_tank1(
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_collide[ 0 ], enermy1_tank_tmp[ 0 ]
);
object_collide_detection enermy1_tank2(
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_collide[ 1 ], enermy1_tank_tmp[ 1 ]
);
object_collide_detection enermy1_enermy2(
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_collide[ 2 ], enermy1_tank_tmp[ 2 ]
);
object_collide_detection enermy1_enermy3(
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_collide[ 3 ], enermy1_tank_tmp[ 3 ]
);
object_collide_detection enermy1_enermy4(
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_collide[ 4 ], enermy1_tank_tmp[ 4 ]
);
object_collide_detection enermy2_tank1(
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_collide[ 0 ], enermy2_tank_tmp[ 0 ]
);
object_collide_detection enermy2_tank2(
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_collide[ 1 ], enermy2_tank_tmp[ 1 ]
);
object_collide_detection enermy2_enermy1(
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_collide[ 2 ], enermy2_tank_tmp[ 2 ]
);
object_collide_detection enermy2_enermy3(
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_collide[ 3 ], enermy2_tank_tmp[ 3 ]
);
object_collide_detection enermy2_enermy4(
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_collide[ 4 ], enermy2_tank_tmp[ 4 ]
);
object_collide_detection enermy3_tank1(
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_collide[ 0 ], enermy3_tank_tmp[ 0 ]
);
object_collide_detection enermy3_tank2(
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_collide[ 1 ], enermy3_tank_tmp[ 1 ]
);
object_collide_detection enermy3_enermy1(
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_collide[ 2 ], enermy3_tank_tmp[ 2 ]
);
object_collide_detection enermy3_enermy2(
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_collide[ 3 ], enermy3_tank_tmp[ 3 ]
);
object_collide_detection enermy3_enermy4(
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_collide[ 4 ], enermy3_tank_tmp[ 4 ]
);
object_collide_detection enermy4_tank1(
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_collide[ 0 ], enermy4_tank_tmp[ 0 ]
);
object_collide_detection enermy4_tank2(
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_collide[ 1 ], enermy4_tank_tmp[ 1 ]
);
object_collide_detection enermy4_enermy1(
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_collide[ 2 ], enermy4_tank_tmp[ 2 ]
);
object_collide_detection enermy4_enermy2(
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_collide[ 3 ], enermy4_tank_tmp[ 3 ]
);
object_collide_detection enermy4_enermy3(
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir,
TANK_HEIGHT, TANK_WIDTH,
enermy4_tank_collide[ 4 ], enermy4_tank_tmp[ 4 ]
);
//here is bullet collide
object_collide_detection enermy1_mytank1(
enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy1_bullet_collide[ 0 ], player1_tank_collide_tmp[ 0 ]
);
object_collide_detection enermy2_mytank1(
enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy2_bullet_collide[ 0 ], player1_tank_collide_tmp[ 1 ]
);
object_collide_detection enermy3_mytank1(
enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy3_bullet_collide[ 0 ], player1_tank_collide_tmp[ 2 ]
);
object_collide_detection enermy4_mytank1(
enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy4_bullet_collide[ 0 ], player1_tank_collide_tmp[ 3 ]
);
object_collide_detection enermy1_mytank2(
enermy1_bullet_H, enermy1_bullet_V, ~enermy1_bullet_dir[ 2 ], enermy1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy1_bullet_collide[ 1 ], player2_tank_collide_tmp[ 0 ]
);
object_collide_detection enermy2_mytank2(
enermy2_bullet_H, enermy2_bullet_V, ~enermy2_bullet_dir[ 2 ], enermy2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy2_bullet_collide[ 1 ], player2_tank_collide_tmp[ 1 ]
);
object_collide_detection enermy3_mytank2(
enermy3_bullet_H, enermy3_bullet_V, ~enermy3_bullet_dir[ 2 ], enermy3_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy3_bullet_collide[ 1 ], player2_tank_collide_tmp[ 2 ]
);
object_collide_detection enermy4_mytank2(
enermy4_bullet_H, enermy4_bullet_V, ~enermy4_bullet_dir[ 2 ], enermy4_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
enermy4_bullet_collide[ 1 ], player2_tank_collide_tmp[ 3 ]
);
object_collide_detection mytank1_enermy1(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 0 ], enermy_tank_collide[ 0 ]
);
object_collide_detection mytank1_enermy2(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 1 ], enermy_tank_collide[ 1 ]
);
object_collide_detection mytank1_enermy3(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 2 ], enermy_tank_collide[ 2 ]
);
object_collide_detection mytank1_enermy4(
player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player1_bullet_collide[ 3 ], enermy_tank_collide[ 3 ]
);
object_collide_detection mytank2_enermy1(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy1_tank_H, enermy1_tank_V, enermy1_tank_en_feedback, enermy1_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 0 ], enermy_tank_collide[ 4 ]
);
object_collide_detection mytank2_enermy2(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy2_tank_H, enermy2_tank_V, enermy2_tank_en_feedback, enermy2_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 1 ], enermy_tank_collide[ 5 ]
);
object_collide_detection mytank2_enermy3(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy3_tank_H, enermy3_tank_V, enermy3_tank_en_feedback, enermy3_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 2 ], enermy_tank_collide[ 6 ]
);
object_collide_detection mytank2_enermy4(
player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
BULLET_LONGER, BULLET_SHORTER,
enermy4_tank_H, enermy4_tank_V, enermy4_tank_en_feedback, enermy4_tank_dir[ 1: 0 ],
TANK_HEIGHT, TANK_WIDTH,
player2_bullet_collide[ 3 ], enermy_tank_collide[ 7 ]
);
// object_collide_detection bullet1_tank2(
// player1_bullet_H, player1_bullet_V, ~player1_bullet_dir[ 2 ], player1_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// player2_tank_H, player2_tank_V, player2_tank_en_feedback, player2_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player1_bullet_collide[ 1 ], player2_tank_collide[ 4 ]
// );
// object_collide_detection bullet2_tank1(
// player2_bullet_H, player2_bullet_V, ~player2_bullet_dir[ 2 ], player2_bullet_dir[ 1: 0 ],
// BULLET_LONGER, BULLET_SHORTER,
// player1_tank_H, player1_tank_V, player1_tank_en_feedback, player1_tank_dir[ 1: 0 ],
// TANK_HEIGHT, TANK_WIDTH,
// player2_bullet_collide[ 1 ], player1_tank_collide[ 4 ]
// );
// always @( posedge player1_bullet_collide[ 0 ] or posedge player1_bullet_collide[ 1 ] or posedge player1_bullet_collide[ 2 ] or posedge player1_bullet_collide[ 3 ] ) begin
// if ( reset_n ) begin
// scorea1 <= 0;
// scoreb1 <= 0;
// scorec1 <= 0;
// scored1 <= 0;
// end
// else begin
// if ( player1_bullet_collide[ 0 ] ) begin
// scorea1 <= scorea1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 1 ] ) begin
// scoreb1 <= scoreb1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 2 ] ) begin
// scorec1 <= scorec1 + 1'b1;
// end
// else if ( player1_bullet_collide[ 3 ] ) begin
// scored1 <= scored1 + 1'b1;
// end
// end
// end
// always @( posedge player2_bullet_collide[ 0 ] or posedge player2_bullet_collide[ 1 ] or posedge player2_bullet_collide[ 2 ] or posedge player2_bullet_collide[ 3 ] ) begin
// if ( reset_n ) begin
// scorea2 <= 0;
// scoreb2 <= 0;
// scorec2 <= 0;
// scored2 <= 0;
// end
// else begin
// if ( player2_bullet_collide[ 0 ] ) begin
// scorea2 <= scorea2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 1 ] ) begin
// scoreb2 <= scoreb2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 2 ] ) begin
// scorec2 <= scorec2 + 1'b1;
// end
// else if ( player2_bullet_collide[ 3 ] ) begin
// scored2 <= scored2 + 1'b1;
// end
// end
// end
always @( * ) begin: enermy1_bullet_enable_signal
if ( enermy1_bullet_dir[ 2 ] ) begin
enermy1_bullet_en <= 1;
end
else if ( | enermy1_bullet_collide ) begin
enermy1_bullet_en <= 1;
end
else begin
enermy1_bullet_en <= ~( ( ~enermy1_bullet_dir[ 2 ] ) && ( enermy1_bullet_V >= 0 && enermy1_bullet_V < HEIGHT - BULLET_LONGER &&
enermy1_bullet_H >= 0 && enermy1_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy2_bullet_enable_signal
if ( enermy2_bullet_dir[ 2 ] ) begin
enermy2_bullet_en <= 1;
end
else if ( | enermy2_bullet_collide ) begin
enermy2_bullet_en <= 1;
end
else begin
enermy2_bullet_en <= ~( ( ~enermy2_bullet_dir[ 2 ] ) && ( enermy2_bullet_V >= 0 && enermy2_bullet_V < HEIGHT - BULLET_LONGER &&
enermy2_bullet_H >= 0 && enermy2_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy3_bullet_enable_signal
if ( enermy3_bullet_dir[ 2 ] ) begin
enermy3_bullet_en <= 1;
end
else if ( | enermy3_bullet_collide ) begin
enermy3_bullet_en <= 1;
end
else begin
enermy3_bullet_en <= ~( ( ~enermy3_bullet_dir[ 2 ] ) && ( enermy3_bullet_V >= 0 && enermy3_bullet_V < HEIGHT - BULLET_LONGER &&
enermy3_bullet_H >= 0 && enermy3_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: enermy4_bullet_enable_signal
if ( enermy4_bullet_dir[ 2 ] ) begin
enermy4_bullet_en <= 1;
end
else if ( | enermy4_bullet_collide ) begin
enermy4_bullet_en <= 1;
end
else begin
enermy4_bullet_en <= ~( ( ~enermy4_bullet_dir[ 2 ] ) && ( enermy4_bullet_V >= 0 && enermy4_bullet_V < HEIGHT - BULLET_LONGER &&
enermy4_bullet_H >= 0 && enermy4_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: player1_bullet_enable_signal
if ( player1_bullet_dir[ 2 ] ) begin
player1_bullet_en <= 1;
end
else if ( player1_bullet_collide[ 0 ] ) begin
player1_bullet_en <= 1;
// scorea1 <= scorea1 + 1'b1;
end
else if ( player1_bullet_collide[ 1 ] ) begin
player1_bullet_en <= 1;
// scoreb1 <= scoreb1 + 1'b1;
end
else if ( player1_bullet_collide[ 2 ] ) begin
player1_bullet_en <= 1;
// scorec1 <= scorec1 + 1'b1;
end
else if ( player1_bullet_collide[ 3 ] ) begin
player1_bullet_en <= 1;
// scored1 <= scored1 + 1'b1;
end
else begin
player1_bullet_en <= ~( ( ~player1_bullet_dir[ 2 ] ) && ( player1_bullet_V >= 0 && player1_bullet_V < HEIGHT - BULLET_LONGER &&
player1_bullet_H >= 0 && player1_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( * ) begin: player2_bullet_enable_signal
if ( player2_bullet_dir[ 2 ] ) begin
player2_bullet_en <= 1;
end
else if ( player2_bullet_collide[ 0 ] ) begin
player2_bullet_en <= 1;
// scorea2 <= scorea2 + 1'b1;
end
else if ( player2_bullet_collide[ 1 ] ) begin
player2_bullet_en <= 1;
// scoreb2 <= scoreb2 + 1'b1;
end
else if ( player2_bullet_collide[ 2 ] ) begin
player2_bullet_en <= 1;
// scorec2 <= scorec2 + 1'b1;
end
else if ( player2_bullet_collide[ 3 ] ) begin
player2_bullet_en <= 1;
// scored2 <= scored2 + 1'b1;
end
else begin
player2_bullet_en <= ~( ( ~player2_bullet_dir[ 2 ] ) && ( player2_bullet_V >= 0 && player2_bullet_V < HEIGHT - BULLET_LONGER &&
player2_bullet_H >= 0 && player2_bullet_H < WIDTH - BULLET_SHORTER ) );
end
end
always @( posedge clk ) begin: enermy_tank_enable_signal
player1_scored <= 0;
player2_scored <= 0;
if ( !reset_n ) begin
enermy1_tank_en_feedback <= 1;
enermy2_tank_en_feedback <= 1;
enermy3_tank_en_feedback <= 1;
enermy4_tank_en_feedback <= 1;
end
if ( enermy1_revive ) begin
enermy1_tank_en_feedback <= 1;
end
else if ( enermy2_revive ) begin
enermy2_tank_en_feedback <= 1;
end
else if ( enermy3_revive ) begin
enermy3_tank_en_feedback <= 1;
end
else if ( enermy4_revive ) begin
enermy4_tank_en_feedback <= 1;
end
if ( player1_bullet_collide[ 0 ] || player2_bullet_collide[ 0 ] ) begin
enermy1_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 0 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 1 ] || player2_bullet_collide[ 1 ] ) begin
enermy2_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 1 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 2 ] || player2_bullet_collide[ 2 ] ) begin
enermy3_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 2 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
else if ( player1_bullet_collide[ 3 ] || player2_bullet_collide[ 3 ] ) begin
enermy4_tank_en_feedback <= 0;
if ( player1_bullet_collide[ 3 ] ) begin
player1_scored <= 1;
end
else begin
player2_scored <= 1;
end
end
enermy1_tank_move_en <= ~( | enermy1_tank_collide );
enermy2_tank_move_en <= ~( | enermy2_tank_collide );
enermy3_tank_move_en <= ~( | enermy3_tank_collide );
enermy4_tank_move_en <= ~( | enermy4_tank_collide );
end
// always @( posedge clk ) begin: enermy1_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy1_revive ) begin
// enermy1_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy1_tank_en_feedback <= 1;
// // scorea1 <= 0;
// // scorea2 <= 0;
// end
// else if ( player1_bullet_collide[ 0 ] || player2_bullet_collide[ 0 ] ) begin
// enermy1_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 0 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy1_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy2_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy2_revive ) begin
// enermy2_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy2_tank_en_feedback <= 1;
// // scoreb1 <= 0;
// // scoreb2 <= 0;
// end
// else if ( player1_bullet_collide[ 1 ] || player2_bullet_collide[ 1 ] ) begin
// enermy2_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 1 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy2_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy3_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy3_revive ) begin
// enermy3_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy3_tank_en_feedback <= 1;
// // scorec1 <= 0;
// // scorec2 <= 0;
// end
// else if ( player1_bullet_collide[ 2 ] || player2_bullet_collide[ 2 ] ) begin
// enermy3_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 2 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy3_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
// always @( posedge clk ) begin: enermy4_tank_enable_signal
// player1_scored <= 0;
// player2_scored <= 0;
// if ( enermy4_revive ) begin
// enermy4_tank_en_feedback <= 1;
// end
// else if ( !reset_n ) begin
// enermy4_tank_en_feedback <= 1;
// // scored1 <= 0;
// // scored2 <= 0;
// end
// else if ( player1_bullet_collide[ 3 ] || player2_bullet_collide[ 3 ] ) begin
// enermy4_tank_en_feedback <= 0;
// if ( player1_bullet_collide[ 3 ] ) begin
// player1_scored <= 1;
// end
// else begin
// player2_scored <= 1;
// end
// end
// enermy4_tank_move_en <= 1;
// // if ( player2_tank_collide[ 0 ] && player2_moving ) begin
// // player2_tank_move_en <= 0;
// // end
// end
always @( posedge clk ) begin: player2_tank_enable_signal
if ( player2_revive ) begin
player2_tank_en_feedback <= 1;
end
else if ( !reset_n ) begin
player2_tank_en_feedback <= 1;
end
else if ( enermy1_bullet_collide[ 1 ] || enermy2_bullet_collide[ 1 ] || enermy3_bullet_collide[ 1 ] || enermy4_bullet_collide[ 1 ] ) begin
player2_tank_en_feedback <= 0;
end
// player2_tank_en_feedback <= ~player1_bullet_collide[1];
player2_tank_move_en <= ~( | player2_tank_collide );
end
always @( posedge clk ) begin: player1_tank_enable_signal
if ( player1_revive ) begin
player1_tank_en_feedback <= 1;
end
else if ( !reset_n ) begin
player1_tank_en_feedback <= 1;
end
else if ( enermy1_bullet_collide[ 0 ] || enermy2_bullet_collide[ 0 ] || enermy3_bullet_collide[ 0 ] || enermy4_bullet_collide[ 0 ] ) begin
player1_tank_en_feedback <= 0;
end
player1_tank_move_en <= ~( | player1_tank_collide );
end
endmodule