添加项目文件。

master
cast1e 2024-09-24 20:34:50 +08:00
parent ee798d3dc6
commit 290b8b0a7a
11 changed files with 419 additions and 0 deletions

22
conFig.cpp 100644
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#include "pch.h"
#include "conFig.h"
conFig::conFig(const char* ffpath,const char* videoPath, BOOL mute) {
std::string tmp =ffpath;
this->ffpath = std::wstring(tmp.begin(), tmp.end());
tmp = videoPath;
this->videoPath = std::wstring(tmp.begin(), tmp.end());
this->mute = mute;
}
conFig::conFig(const conFig& config) {
this->ffpath = config.ffpath;
this->mute = config.mute;
this->videoPath = config.videoPath;
}
conFig::conFig() {
this->ffpath = L"";
this->mute = TRUE;
this->videoPath = L"";
}

13
conFig.h 100644
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#pragma once
#include <string>
class conFig
{
public:
std::wstring ffpath;
std::wstring videoPath;
BOOL mute;
conFig(const char* ffpath, const char* videoPath,BOOL mute);
conFig(const conFig& config);
conFig();
};

31
dllmain.cpp 100644
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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"
#include "playerInstance.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
playerInstance* player_instance = NULL;
extern "C" __declspec(dllexport) void init(const char* ffpath,const char* videoPath, BOOL mute) {
player_instance = new playerInstance(conFig(ffpath, videoPath, mute));
player_instance->generate();
}
extern "C" __declspec(dllexport) void destory() {
player_instance->exit();
delete player_instance;
}

5
framework.h 100644
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#pragma once
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
// Windows 头文件
#include <windows.h>

5
pch.cpp 100644
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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

13
pch.h 100644
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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
#endif //PCH_H

78
playerInstance.cpp 100644
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#include "pch.h"
#include "playerInstance.h"
playerInstance::playerInstance(const conFig& config) {
this->config = config;
this->hFfplay = NULL;
}
static BOOL CALLBACK EnumWindowsProc(_In_ HWND hwnd, _In_ LPARAM Lparam) {
HWND hDefView = FindWindowEx(hwnd, 0, L"SHELLDLL_DefView", 0);
if (hDefView != 0) {
HWND hWorkerw = FindWindowEx(0, hwnd, L"WorkerW", 0);
ShowWindow(hWorkerw, SW_HIDE);
return FALSE;
}
return TRUE;
}
BOOL playerInstance::showWindow(LPCWSTR lpParameter) {
if (this->hFfplay != NULL) {
DWORD dwPID = 0;
GetWindowThreadProcessId(hFfplay, &dwPID);
char strCmd[MAX_PATH] = { 0 };
sprintf_s(strCmd, "taskkill /pid %d -f", dwPID);
system(strCmd);
}
STARTUPINFO si{ 0 };
//si.dwFlags = STARTF_USESHOWWINDOW;
si.wShowWindow = SW_HIDE;
PROCESS_INFORMATION pi{ 0 };
if (CreateProcess(this->config.ffpath.c_str(), (LPWSTR)lpParameter, 0, 0, 0, CREATE_NO_WINDOW, 0, 0, &si, &pi)) {
Sleep(600);//等待视频播放器启动完成
HWND hProgman = FindWindow(L"Progman", 0);// 找到PI窗口
SendMessageTimeout(hProgman, 0x052c, 0, 0, 0, 100, 0);// 给它发特殊消息
this->hFfplay = FindWindowW(L"SDL_app", 0);// 找到视频窗口
SetParent(hFfplay, hProgman);// 将视频窗口设苦为PM的子窗口
int systemWidth = GetSystemMetrics(0);
int systemHeight = GetSystemMetrics(1);
RECT cRct;
GetWindowRect(hFfplay, &cRct);
//if (horw) {
int width = cRct.right - cRct.left;
int x = (systemWidth - width) / 2;
MoveWindow(hFfplay, x, 0, cRct.right - cRct.left, cRct.bottom - cRct.top, 1);
/* }
else {
int height = cRct.bottom - cRct.top;
int x = (sheight - height) / 2;
MoveWindow(hFfplay, 0, x, cRct.right - cRct.left, cRct.bottom - cRct.top, 0);
}*/
EnumWindows(EnumWindowsProc, 0);// 找到第二个workerw窗口并隐藏它
return TRUE;
}
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return FALSE;
}
void playerInstance::generate() {
std::wstring fcmd = L" \"";
fcmd += this->config.videoPath + L"\"";
fcmd += L" -noborder -loop 0";
if (this->config.mute) {
fcmd += L" -an";
}
fcmd += L" -fs";
this->showWindow(fcmd.c_str());
}
void playerInstance::exit() {
if (this->hFfplay != NULL) {
DWORD dwPID = 0;
GetWindowThreadProcessId(this->hFfplay, &dwPID);
char strCmd[MAX_PATH] = { 0 };
sprintf_s(strCmd, "taskkill /pid %d -f", dwPID);
system(strCmd);
}
}

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playerInstance.h 100644
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#pragma once
#include <string>
#include "conFig.h"
class playerInstance
{
private:
HWND hFfplay;
conFig config;
public:
playerInstance(const conFig& config);
BOOL showWindow(LPCWSTR lpParameter);
void generate();
void exit();
};

31
wallitor-core.sln 100644
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