edit window find
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@@ -20,9 +20,9 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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playerInstance* player_instance = NULL;
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extern "C" __declspec(dllexport) void init(const char* ffpath,const char* videoPath, BOOL mute) {
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extern "C" __declspec(dllexport) BOOL init(const char* ffpath,const char* videoPath, BOOL mute) {
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player_instance = new playerInstance(conFig(ffpath, videoPath, mute));
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player_instance->generate();
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return player_instance->generate();
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}
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extern "C" __declspec(dllexport) void destroy() {
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+40
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@@ -1,5 +1,7 @@
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#include "pch.h"
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#include "playerInstance.h"
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#include <chrono>
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#include <thread>
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playerInstance::playerInstance(const conFig& config) {
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this->config = config;
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@@ -16,6 +18,33 @@ static BOOL CALLBACK EnumWindowsProc(_In_ HWND hwnd, _In_ LPARAM Lparam) {
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return TRUE;
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}
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HWND findWindowTimeOut(const wchar_t* name, int timeoutMillis) {
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auto start = std::chrono::steady_clock::now();
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HWND hwnd = nullptr;
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while (true) {
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// 使用 FindWindowW 查找窗口
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hwnd = FindWindowW(name, 0);
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// 如果找到窗口,则返回
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if (hwnd != nullptr) {
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return hwnd;
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}
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// 计算当前经过的时间
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auto now = std::chrono::steady_clock::now();
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int elapsedMillis = std::chrono::duration_cast<std::chrono::milliseconds>(now - start).count();
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// 如果超时,则返回 nullptr
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if (elapsedMillis > timeoutMillis) {
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return nullptr;
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}
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// 等待一段时间(例如100毫秒)再尝试查找
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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BOOL playerInstance::showWindow(LPCWSTR lpParameter) {
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if (this->hFfplay != NULL) {
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DWORD dwPID = 0;
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@@ -29,10 +58,14 @@ BOOL playerInstance::showWindow(LPCWSTR lpParameter) {
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si.wShowWindow = SW_HIDE;
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PROCESS_INFORMATION pi{ 0 };
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if (CreateProcess(this->config.ffpath.c_str(), (LPWSTR)lpParameter, 0, 0, 0, CREATE_NO_WINDOW, 0, 0, &si, &pi)) {
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Sleep(600);//等待视频播放器启动完成
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HWND hProgman = FindWindow(L"Progman", 0);// 找到PI窗口
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//Sleep(600);//等待视频播放器启动完成
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//HWND hProgman = FindWindow(L"Progman", 0);// 找到PI窗口
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HWND hProgman = findWindowTimeOut(L"Progman",1000);
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if (hProgman == nullptr) return FALSE;
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SendMessageTimeout(hProgman, 0x052c, 0, 0, 0, 100, 0);// 给它发特殊消息
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this->hFfplay = FindWindowW(L"SDL_app", 0);// 找到视频窗口
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//this->hFfplay = FindWindowW(L"SDL_app", 0);// 找到视频窗口
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this->hFfplay = findWindowTimeOut(L"SDL_app", 1000);
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if (this->hFfplay == nullptr) return FALSE;
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SetParent(hFfplay, hProgman);// 将视频窗口设苦为PM的子窗口
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int systemWidth = GetSystemMetrics(0);
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int systemHeight = GetSystemMetrics(1);
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@@ -49,6 +82,8 @@ BOOL playerInstance::showWindow(LPCWSTR lpParameter) {
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MoveWindow(hFfplay, 0, x, cRct.right - cRct.left, cRct.bottom - cRct.top, 0);
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}*/
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EnumWindows(EnumWindowsProc, 0);// 找到第二个workerw窗口并隐藏它
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CloseHandle(pi.hProcess);
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CloseHandle(pi.hThread);
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return TRUE;
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}
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CloseHandle(pi.hProcess);
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@@ -56,7 +91,7 @@ BOOL playerInstance::showWindow(LPCWSTR lpParameter) {
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return FALSE;
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}
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void playerInstance::generate() {
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BOOL playerInstance::generate() {
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std::wstring fcmd = L" \"";
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fcmd += this->config.videoPath + L"\"";
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fcmd += L" -noborder -loop 0";
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@@ -64,7 +99,7 @@ void playerInstance::generate() {
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fcmd += L" -an";
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}
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fcmd += L" -fs";
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this->showWindow(fcmd.c_str());
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return this->showWindow(fcmd.c_str());
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}
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void playerInstance::exit() {
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+1
-1
@@ -9,7 +9,7 @@ private:
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public:
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playerInstance(const conFig& config);
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BOOL showWindow(LPCWSTR lpParameter);
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void generate();
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BOOL generate();
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void exit();
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};
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