// dllmain.cpp : 定义 DLL 应用程序的入口点。 #include "pch.h" #include "playerInstance.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } playerInstance* player_instance = NULL; extern "C" __declspec(dllexport) void init(const char* ffpath,const char* videoPath, BOOL mute) { player_instance = new playerInstance(conFig(ffpath, videoPath, mute)); player_instance->generate(); } extern "C" __declspec(dllexport) void destroy() { player_instance->exit(); delete player_instance; }