setting ui
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@@ -34,6 +34,6 @@ playerInstance* player_instance = NULL;
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return set_as_wallpaper(window_title);
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}
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extern "C" __declspec(dllexport) BOOL anyMaximized() {
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extern "C" __declspec(dllexport) BOOL any_maximized() {
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return !detectWindowMaximized();
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}
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