applybar complete
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@@ -0,0 +1,39 @@
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mod setup;
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mod reader;
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use std::{fs, path};
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use serde_json;
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use std::path::Path;
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use tauri::ipc::Response;
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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tauri::Builder::default()
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.setup(setup::init)
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.plugin(tauri_plugin_fs::init())
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.invoke_handler(tauri::generate_handler![read_resource_dir,get_file])
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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}
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#[tauri::command]
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async fn read_resource_dir() -> String {
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let mut file_map = reader::FileMap::new();
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let path = Path::new("./resource");
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if let Ok(false) = fs::exists(path){
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fs::create_dir(path).expect("Can't create dir");
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}
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file_map.read_resourse_directory(path).expect("Can't read dir");
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serde_json::to_string(&file_map).unwrap()
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}
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// remember to call `.manage(MyState::default())`
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#[tauri::command]
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async fn get_file(path:String) -> Response{
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let p = path::Path::new(&path);
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if let Ok(true) = fs::exists(p){
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let data: Vec<u8> = fs::read(p).unwrap();
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return tauri::ipc::Response::new(data);
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}
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tauri::ipc::Response::new(String::from(""))
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}
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@@ -1,34 +1,6 @@
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// Prevents additional console window on Windows in release, DO NOT REMOVE!!
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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mod setup;
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mod reader;
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use std::fs;
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use serde_json;
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use std::path::Path;
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fn main() {
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tauri::Builder::default()
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.setup(setup::init)
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.invoke_handler(tauri::generate_handler![test_command])
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.invoke_handler(tauri::generate_handler![read_resource_dir])
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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wallitor_gui_lib::run()
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}
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#[tauri::command]
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async fn test_command() -> String {
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return String::from("Hello World");
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}
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#[tauri::command]
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async fn read_resource_dir() -> String {
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let file_map = reader::FileMap::new();
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let path = Path::new("./resource");
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if let Ok(false) = fs::exists(path){
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fs::create_dir(path).expect("Can't create dir");
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}
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serde_json::to_string(&file_map).unwrap()
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}
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@@ -1,7 +1,6 @@
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use std::fs;
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use std::path::Path;
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use serde::{ Serialize,Serializer};
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use serde_json;
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use std::collections::HashMap;
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enum FileType {
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@@ -45,7 +44,7 @@ impl FileMap {
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Ok(files)
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}
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fn read_resourse_directory(&mut self,p:&Path)->std::io::Result<()>{
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pub fn read_resourse_directory(&mut self,p:&Path)->std::io::Result<()>{
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for entry in fs::read_dir(p)?{
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let dir = entry?;
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let path = dir.path();
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@@ -1,15 +1,11 @@
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use tauri::{App, Manager};
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use window_vibrancy::{self, NSVisualEffectMaterial};
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#[cfg(target_os = "windows")]
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use window_vibrancy;
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/// setup
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pub fn init(app: &mut App) -> std::result::Result<(), Box<dyn std::error::Error>> {
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let win = app.get_webview_window("main").unwrap();
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// 仅在 macOS 下执行
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#[cfg(target_os = "macos")]
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window_vibrancy::apply_vibrancy(&win, NSVisualEffectMaterial::FullScreenUI)
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.expect("Unsupported platform! 'apply_vibrancy' is only supported on macOS");
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// 仅在 windows 下执行
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#[cfg(target_os = "windows")]
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if let Err(_) = window_vibrancy::apply_mica(&win, None){
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