initialization

This commit is contained in:
cast1e
2024-09-25 18:53:29 +08:00
commit e8a3653499
59 changed files with 9166 additions and 0 deletions
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// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
mod setup;
fn main() {
tauri::Builder::default().setup(setup::init)
.invoke_handler(tauri::generate_handler![test_command])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
#[tauri::command]
async fn test_command() -> String {
return String::from("Hello World");
}
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use tauri::{App, Manager};
use window_vibrancy::{self, NSVisualEffectMaterial};
/// setup
pub fn init(app: &mut App) -> std::result::Result<(), Box<dyn std::error::Error>> {
let win = app.get_window("main").unwrap();
// 仅在 macOS 下执行
#[cfg(target_os = "macos")]
window_vibrancy::apply_vibrancy(&win, NSVisualEffectMaterial::FullScreenUI)
.expect("Unsupported platform! 'apply_vibrancy' is only supported on macOS");
// 仅在 windows 下执行
#[cfg(target_os = "windows")]
window_vibrancy::apply_acrylic(&win, Some((18, 18, 18, 125)))
.expect("Unsupported platform! 'apply_blur' is only supported on Windows");
Ok(())
}