// dllmain.cpp : 定义 DLL 应用程序的入口点。 #include "pch.h" #include "playerInstance.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } extern "C" __declspec(dllexport) BOOL set_wallpaper(const char* window_title) { return set_as_wallpaper(window_title); } extern "C" __declspec(dllexport) BOOL any_maximized() { return !detectWindowMaximized(); }